Press release Q3/2009

Forza Motorsport 3

We are delighted to reveal our co-operation with Turn10&Microsoft Game Studios on providing true AAA-quality for“Forza Motorsport 3”. Rabcat created photorealistic and true to original exterior and interior work for Turn10's upcoming next generation racing game. By paying great attention to accuracy and every single detail, our Vienna based art production team used the latest 3D creation tools and received awesome support from Turn10 to get the most out of Microsoft´s Xbox 360™ console. As a result,“Forza Motorsport 3” is a class of its own in terms of visual quality and technical perfection. In other words, Rabcat delivered some of the hottest and most desired sports cars on the planet.

“The partnership between Microsoft Game Studios and our art production department is an excellent example of highly professional art outsourcing. We are proud of not only being a business partner but also acting as a team with Turn10 in such a great way, and we can hardly wait for Forza Motorsport 3 to hit the shelves.”, Florian Schödl, Project Manager of Rabcat says.

Thomas Schleischitz, Managing Director of Rabcat adds:“For us, working on Forza Motorsport 3 is an important proof-of-concept and another big step forward in mastering high-end graphic requirements. By adding another top notch project to our company’s track record, Rabcat once again confirms and expands its already leading position in the premium art segment of the video game market.”

Client Quote

“Rabcat has been a great partner to work with and has made significant contributions to the quality of Forza Motorsport 3. Their passion, attention to detail and creative excellence is evident in every car they built for us.”

John Wendl - Content Director / Turn10 Studios

Cursed Mountain

We are proud to announce the completion of Rabat’s work on“Cursed Mountain” for Deep Silver. During this exciting and challenging game production, Rabcat acquired the main art vendor role to provide heavy art support and guidance for this thrilling horror adventure for Nintendo Wii. Our team was responsible for the art pipeline setup, technical art direction and technical motion capture supervision during the entire project. Moreover, the remaining art asset package delivered by Rabcat includes: 12 character&boss enemy assets as well as the complete level creation.

“Cursed Mountain was a truly unique and exciting experience for us. With responsibilities that went far beyond a common´developer-to-art vendor´ relationship we had the chance to incorporate a great amount of our knowledge into this challenging project. But in the end, our team gained a lot of additional experience which will enable us to face even more complex/bigger projects and meet our clients’ future demands the best possible way.”, Wolfram Neuer, Technical Director of Rabcat comments.

Kindly visit the official website to gain more information and read through an art related article we wrote for the Making Games Magazine.

http://www.rabcat.com/_website2009/images/downloads/MG0209_Cursed_Mountain.pdf

Client Quotes

“The relationship between Rabcat and Deep Silver is outstanding in this business as real partnerships are very rare. Rabcat has a very high understanding of art and all artists picked up the idea and concept of Cursed Mountain real fast. Reliable and high quality cooperation was the result, which can be seen in each single asset Rabcat delivered for Cursed Mountain.”

Julian Kenning - Art Director / Deep Silver

“Rabcat did an outstanding job creating the enemy ghosts for our game. They also significantly contributed to the setup of the art pipeline of our production, and they really understood how to stretch the limits of our Wii game engine. Within all these parameters they created optimum results in a challenging timeframe. Highly recommended!”

Harald Riegler - CEO / Sproing

About Rabcat

Headquartered in Vienna and established in 2001, Rabcat has become a leading supplier of high-end real-time 3D content for the interactive games industry. Publishers and developers from all around the world trust our ability to create state-of-the-art quality both on time and on budget. Due to the growing complexity of games and the increased expectations of the target audience graphic outsourcing has become a key word for the games industry. Rabcat’s outsourcing model is aligned to these new demands and the company demonstrates its high qualitative services by working on AAA games with several high profile clients such as Microsoft Game Studios, Disney Interactive Studios, Rockstar Games, Climax, Deep Silver, Atari and many more.

For more information about Rabcat, please visit: www.rabcat.com

Portfolio

With a highly motivated core art team of 30+ professional artists the Rabcat crew is currently supporting groundbreaking next generation console projects which will be released in the near future. In the meanwhile please enjoy an assortment of our latest artwork samples by having a look at our portfolio.

http://www.rabcat.com/_folder2009/Rabcat_printportfolio2009.pdf

Our portfolio is also available in high quality hardcopy format. Please get in touch with us if you would like to receive one.

Contact:

Natasha Moskalenko

Business Development&PR

RABCAT Computer Graphics GmbH

Fernkorngasse 10

1100 Vienna, Austria

Phone: +43-1-523 74 25/72

Fax: +43-1-523 74 25/50

Email: natasha.moskalenko@rabcat.com


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