Q&A: In What Ways Is A Valley Without Wind Randomized?

In his latest developer journal, CEO/Head Programmer Chris Park answers a couple of questions that have come up often since the title was first revealed: "How much of it is procedurally generated?"

And: "Is it in the vein of Dwarf Fortress, where all of it is random?"

Great questions, with fairly complex answers. Park provides an in depth response regarding all facets of the questions, including certain misconceptions of Dwarf Fortrss, how AVWW compares and contrasts to DF, technical details on what is being procedurally generated and how, randomization versus customization, and more. An excerpt from the article:

"Dwarf Fortress is not nearly "completely random" as you imply. This isn't a criticism of that game, but I think that if I'm going to be able to answer you we have to define our terms a bit here. I've only played a little bit of DF, but for the most part I find that it has lots of pieces, and high randomization with how those pieces fit together, but the overall algorithms are anything but random."

The full discussion can be found on the Games By Design blog. A Valley Without Wind is currently set for release in October 2011, with a beta version available to pre-order customers coming this summer.

About Arcen Games 

Arcen Games entered the PC indie scene in 2009 with their cult classic  AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War;  Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor. 

AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, and now the company has shifted its focus and excitement to the development of  A Valley Without Wind. Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. 


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