- Ran Online released the concept arts of 7th class, 'Assassin'.
- Update expected on September 27th in Ran Online Global Service.
(Aug 29th, 2012 – Daegu, Korea) Ran Online, the campus-based 3D MMORPG released the artworks of their 7th class 'Assassin'. Assassin is a class optimized for PvP combats and 'Ninja' which is well known and familiar warriors through cartoons, movies, games and various media is its motive.
Saint Foundation's campuses have been isolated due to the phenomenon that hit the world. There were secret agents who only took orders from Dr. TK, the founder of the Saint Foundation. After Dr. TK had gone missing, they speculated invasion and raid of Another World to this isolated and chaotic world quietly on the side and realized that the three campuses in dispute for the resources must unite together to end the chaos. The agents decided to success their powers and skills of infiltration, disguise and execution to the students to overcome this chaos. Therefore, Assassin, the class with deadly skills of East and West has been established.
Assassins who came through the harsh training of agents can hide or teleport themselves from the enemies and transform into an animal figure for faster movements. They are fully trained with various skills that are useful in PvP combat.
Especially, 'Crowd Control' skill of Assassin which will be useful in the group battles, will make the game more interesting for the Ran Online gamers who enjoys group PvP combats. Min Communications, Inc., the developer of Ran Online, anticipates that PvP contents such as Club Death Match, Lead Club Battle, Tyranny(School Wars) will be more warmed up with the update of Assassin.
As of now, 'Assassin' is officially updated in Ran Online Korea and expected to be updated in Ran Online Global Service ( http://www.ran-world.com) on September 27th, 2012.
More information about the new class Assassin will be revealed continuously by Min Communications, Inc.
ABOUT MIN COMMUNICATIONS, INC:
Min Communications is a global maker of computer games, striving to bring the markets the best of creative and fun games for all. The company has been able to maintain an unparalleled reputation for core technology needed in the industry by focusing on research work of many kinds since its inception in 1997 and is even more committed than ever to making and providing quality games to our customers worldwide. The company’s broad network of channels overseas has been well established since 2000 and is now morphing itself into a leading enterprise in creating global entertainment in its worldwide markets.