Rare present Kinect Sports: Show&Tell



Nottingham, 27/09/2010– GameCity, the world’s best loved festival, today announced the details of Rare’s event, Kinect Sports: Show&Tell, part of GameCity5. The event will take place in Nottingham’s Council House Ball Room at 2:30pm on Friday, 29 th Oct. The event is free, though due to limited capacity, tickets must be preordered, details below. Kinect Sports: Show&Tell is one part of GameCity5, taking place from October 26– 30th throughout Nottingham.


Having spent more than 25 years entertaining gamers, Rare will host Kinect Sports: Show&Tell, as part of GameCity5, offering fans a unique insight into working with Microsoft’s cutting-edge technology, as well as a behind doors look at this inspiring developer’s creative process.


Rare Studio’s Executive Producer of Technology and Communications, Nick Burton, will guide fans through working with the hands free, motion controller, from the early stages of development to final product, Kinect Sports, which fans will be able to exclusively demo before it’s November release.


Rare’s Nick Burton said, "GameCity is a fantastic event where developers, students, gamers, academics and the general public all collide in an exciting melting pot of games and fun activities. I'm excited to be part of the event again this year as it's a chance to talk about what we do as developers in a relaxed and very personal way. If you love games this is one not to be missed."


GameCity’s Director Iain Simons said,“It’s great to be welcoming Nick and Rare back to GameCity for our fifth year. He’s a great speaker and an inspiration to any student wanting to get into the industry - a must see for wannabe game-makers...”



Kinect Sports boasts six team-based and individual sports, with football, beach volleyball, table tennis, track and field and boxing, and will be available on Xbox 360 from early November.


Kinect Sports: Show&Tell is just one part of GameCity5, taking place throughout Nottingham, from October 26-30 th. To book a space at this limited capacity event, please go to my.gamecity.org to confirm your attendance.






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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.


GameCity is what a videogame festival should be. 


The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.


Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.


Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.


Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.


We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.


Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights– nothing is off limits for this most radical of videogame festivals.


Don’t just take our word for it, see what others have said after working with us,


GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.

Lorne Lanning, Oddworld Inhabitants


GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.

Edge Magazine


The year’s most inventively programmed new arts festival

The Times

Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.