For Immediate Release:
DUNDEE, Scotland– May 18, 2009– Realtime Worlds, the leading independent video game developer, announced today that its ambitious growth plans have now taken it up to and beyond having 250 staff. And that plans are set for it to continue to grow to considerably more than 300 by early 2010 when it will have launched its next title, APB.
To accommodate the increased talent pool, the company has recently just taken on an additional 8,000 sqft of offices to provide high quality working space to compliment the current 26,000 sqft premises.
Realtime Worlds’ CEO, Gary Dale, commented“The calibre and potential of games we are creating requires staff of the highest calibre and we’re proud to have found 250 immensely talented and creative individuals so far, and look forward to finding more like-minded people to join the family.”
“We’re coming off the back of a very successful E3, with APB winning countless plaudits, which increases the level of excitement over the coming months as we ramp up to launch.”
Dr Richard Wilson, CEO of Tiga, the national trade association for game developers, added:
"Realtime Worlds' expansion is a testament to the company's inherent strengths: creativity, drive and professionalism. The company's exciting growth is also emblematic of the potential of the UK video games sector. At a time of rising unemployment, Realtime World's recruitment drive demonstrates the capacity of the video games sector to help lead the UK economy out of recession."
Realtime Worlds currently has over 40 vacancies, listed at www.realtimeworlds.com
About Realtime Worlds
Founded in 2002 by Creative Director David Jones alongside gaming industry veterans Ian Hetherington and Tony Harman, and recently joined by CEO Gary Dale, Realtime Worlds is one of the largest and most successful independent game developers in the world. With an exceptionally talented staff of more than 250, its experienced teams have a tremendous history of creating some of the world's bestselling video games, including the global hit franchises 'Lemmings' and 'Grand Theft Auto'. In 2006, Realtime Worlds received a US$31 million investment commitment from New Enterprise Associates, one of the world's leading venture capital firms. This investment enabled Realtime Worlds to develop new and innovative videogame franchises and recruit top game development talent from around the world.
In an exclusive partnership with Microsoft Game Studios, Realtime Worlds launched its first title, Crackdown, on Xbox 360 in early 2007. The debut game broke records for demo downloads, sold approximately 1.4 million copies, and won multiple awards including prestigious BAFTA and Develop Industry Excellence awards.
In April 2008 Realtime Worlds announced that it has raised US$50 million in Series B funding. The renowned investment firm Maverick Capital led the new investment round with existing investor New Enterprise Associates and WPP, a world leader in marketing communications services.
Realtime Worlds is currently working on All Points Bulletin ( www.apb.com) which is a persistent, online action game with a contemporary setting that focuses on customization, competition, and fame.
For more information on Realtime Worlds, visit www.realtimeworlds.com.
Tiga is the national trade association that represents games developers in the UK and in Europe. They have 150 members, the majority of whom are either independent games developers or in-house publisher owned developers. They also have outsourcing companies, technology businesses and universities amongst their membership.