Ridiculous Action-Adventure "Towelfight 2: The Monocle of Destiny" Announced for iOS, Android


ST. LOUIS – Feb. 26, 2013 – Indie studio Butterscotch Shenanigans’ first major release, Towelfight 2: The Monocle of Destiny, drops players into a feud between gods, equipped with nothing but their wits and a powerful, enchanted monocle that summons exploding animals.

An action-adventure game of epic proportions, Towelfight 2 will beard-slap iOS and Android gamers alike with copious bloodplosions, procedurally-generated levels, insane boss fights, 14 power-ups, and 40 unique weapons enhanced by 80 augmentations. Players can dispatch myriad foes with a cornucopia of laser-blasting bees, speed-boosting unicorns, spiraling praying mantises, whales in heat, and ultra-defensive turtles, among others.

“With Towelfight 2 we wanted to make a face-meltingly deep experience that just happened to be on mobile, rather than make a ‘mobile game’,” said Butterscotch co-founders (and brothers) Seth and Sam Coster. “We looked back on the handheld games we grew up with – Pokémon, Zelda, Mega Man, etc -- and noticed that the mobile space is the perfect platform for a resurgence of these kinds of rich, thoughtful games. Mobile games don’t have to be casual, and we think there’s a critical mass of gamers chomping at the bit to get something more substantial under their thumbs. Towelfight 2 will satiate that hunger.”

Towelfight 2 is a spiritual successor to Towel Fight of the Gods , Butterscotch’s entry in 2012’s Global Game Jam. One of Towelfight 2’s key features is its shot rotation system, which allows players to mix and match a variety of weapon types into a single clip, then unleash them on enemies in a cyclonic flurry of insanity.


?     Unique Shot Rotation system -- Build and customize a rotating clip of ‘Jectiles to burn, poison, freeze, electrocute, pinch, and explode your enemies.

?     40 unique weapons with 80 augmentations -- Dozens of weaponized animals to launch from your glorious monocle.

?     14 insane power-ups – Mix and match up to three Relics of the Gods, fill them up with the souls of your enemies, and unleash their fury!

?     10 personality-laden bosses – So personable you will shed a single, manly tear after defeating each one of them.

?     Procedurally generated world – Thousands of rooms with plenty of things to kill. There is no end to the madness.

?     5 Unique Environments -- Including the cute, lovable Forest and the squishy, disturbing Nightmare.

?     4 Monocles with different firing modes - Want to shoot two ‘Jectiles at a time, or do you prefer a “spray and pray” approach? No matter, we’ve got the monocle for you!

?     4-8 hour campaign -- Plus, for you completionists, dozens more hours of exploration and enough power grabbing to last a lifetime.

?     Featuring gods, a grub, and a pug – A narrative for the ages from the warped minds at Butterscotch Shenanigans.

?     Dungeons for the truly hardcore -- The most powerful items in the game can only be found in the depths of Forn’s dungeons. You must earn them, and you will die trying.

?     The Arena of the Gods -- Wager coins to face increasingly more challenging armies. The more you wager, the bigger the payoff!

Towelfight 2: The Monocle of Destiny, ordinarily priced at $2.99, will be available for a short-term promotional price of $0.99 for the first three days after launch.

Download the iOS version at https://itunes.apple.com/us/app/towelfight-2-monocle-destiny/id599207248?ls=1&mt=8

Download the Android version at https://play.google.com/store/apps/details?id=com.bscotch.towelfight2



YouTube http://www.youtube.com/watch?v=jwRRQq1mRzM

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A bout Butterscotch Shenanigans

Butterscotch Shenanigans is a two-man indie studio based in St. Louis and powered by brothers Seth and Sam Coster. The studio was forged in the hellish fires of game jams, bestowing upon the brothers a game development secret sauce -- a blend of grit and rapid iteration, with a garnish of mouth-punchingly-tasty personality meat chunks.

What does all this mean? The Costers make games faster than you can make a batch o’ flapjacks.

Before starting Butterscotch, Seth and Sam worked at Simutronics on One Epic Knight . Seth programmed like a beast in Unity while Sam did psychological experiments for QA and became the voice of the Epic Knight. To learn more about Butterscotch Shenanigans, visit http://www.butterscotch-shenanigans.com/


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