Twain Harte, CA – September 11, 2013 – PlayStation gamers hungry for a unique gameplay experience, get ready! Renown Swedish indie developer Coffee Stain Studios announced today that the critically acclaimed tower-defense and first-person shooter game, Sanctum 2 , is now available in North America on PlayStation®Network. The unique combination of intense shooting action and strategic tower-defense design delivers an intriguing fusion of gameplay genres to PlayStation gamers everywhere.
The PlayStation Network version of Sanctum 2 includes the popular patch that PC fans asked for that increases the defense tower capacity, tower resources for all players in multiplayer games, and the number of tower bases gained after every enemy wave.
In Sanctum 2 , players take on the role of an elite soldier whose mission is to protect the oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence. Enter the action alone or as part of a squad in four-player co-op multiplayer as mobs of monsters march mercilessly, each with unique offensive and defensive attributes.
Sanctum 2 is now available on the PlayStation Network in North America for $14.99. Sanctum 2 is also available for $14.99 on PC and the suggested price point of 1,200 Microsoft Points on Xbox LIVE® and will be coming to PlayStation Network in Europe in the coming weeks. For the latest news and updates on Sanctum 2 including major DLC expansion packs, please visit www.coffeestainstudios.com, ‘ Like’ the game on Facebook and follow the development team @Coffee_Stain.
ABOUT COFFEE STAIN STUDIOS
Coffee Stain Studios is a game development studio based in Skövde, Sweden. The company was founded in 2010 and focuses on quality game productions for multiple platforms. Their first game Sanctum was part of the “Make Something Unreal” competition and helped them sign a five year licensing agreement with Epic Games. Sanctum ended up selling over 600,000 copies on Steam, which helped Coffee Stain Studios self-finance the development of Sanctum 2.
ABOUT REVERB PUBLISHING
Launched in 2010, Reverb Publishing offers digital publishing to independent game developers, combining production and business development support paired with the proven public relations and marketing agency expertise from its parent company, Reverb Communications. Reverb’s unique model is form fitted for studios, ensuring they receive the majority of the game’s revenue and maintain ownership of their titles while Reverb handles non-developmental tasks including production support, navigating QA, and preparing for product submission.
For more information about Reverb Publishing, please visit www.reverbpublishing.com.
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