Scorpion Development Update

Akella and B-Cool Interactive report on completion of the set of features in Scorpion, ongoing first-person action game set in cyber-punk styled Earth of late 2030s. CoolEngine, in-house 3D graphical engine, is almost finished and stoned by now with only minor bug-fixing ahead.

Huge part of the AI-system is also completed, allowing ranged opponents to perform intelligently using teamwork and all kinds of in-game objects for cover. AI can now encircle the player properly, cover moving allies and dislodge the player from safe locations by combination of flanking fire and explosives usage. Now AI team is focusing on behavior of close-combat and flying units.

Design team is working intensively on general playability, with weapon balance and overall game difficulty being their main target. Most of the graphic assets and locations are also finished so our artists are refocusing on creating additional visual effects, as well as briefings movies and cut-scenes.

About Scorpion

After several major economical and political crises the world as we know it ceased to exist. Only few major states survived 2020s, while the lesser authorities have collapsed, leaving behind anarchy and pollution. The power vacuum was filled by key international companies who acquired control over derelict territories, forming Free Commerce Areas (FCAs).

In early 2030s ruins of unknown origin were discovered in Sudan. Several artifacts possibly of alien nature were quickly revealed and soon major dig has started. But few months of work as well as bulk of dig team were lost to underground explosion followed by contamination of the region. To prevent disease from spreading series of nuclear strikes were made, completely annihilating the site. These events have caused major resonance and soon the treaty limiting the usage of dangerous technologies and weapon systems was signed between FCAs and UN. As a result the International Committee of Technology and Warfare Supervision (ICTS) with its own military and intelligence units, was created.

At the same time few survivors of Sudan Incident emerged as founders of newly formed Zenith Corporation. This institution with HQ in Zagreb FCA quickly established itself as a notorious player on weapon, pharmaceutics and IT markets. But in 2028 several instances of Zenith weapon systems together with samples of unidentified biological weapons were discovered during the liquidation of the extremists’ Albanian group in Kosovo.

ICTS immediately started investigation. It was planned to infiltrate Zenith as a customer with clear ties to one of the terrorists’ organization and get a proof of its illegal activity. One of the best ICTS field agents, codename Scorpion, has been assigned to this mission…

Game Key Features

    <*>Intense action in cyber-punk styled Earth 2028 <*>Futuristic storyline supported by multiple cut-scenes <*>Combination of first-person combat and stealth action elements provides unique gaming experience <*>Impressive arsenal of upgradable weapons <*>Character can gain access to several paranormal psychic powers including ability to subdue the will his enemies for short period of time <*>Advanced squad-oriented combat AI creates strong challenging opposition <*>Elite opponents who possess similar to player character supernatural powers <*>Cutting-edge game engine produces detailed realistic picture
About Akella

Akella, founded in 1993 and headquartered in Moscow, Russia is a leading Eastern European developer, publisher and distributor of PC, video games and multimedia products. Akella’s own distribution network is rapidly growing and, to date, it covers all the CIS countries. A true world leader in naval games development, Akella is committed to constant capacity building. Currently more than 200 qualified employees and top managers are engaged into increasing Akella’s position as a powerful, reliable and interesting partner for Russian and international companies. Akella’s shareholders include Quadriga Capital (EBRD fund) and Intel Capital.

Official web-site: www.akella.com/en

About B-Cool Interactive

Founded in 2005 in Kiev, B-Cool Interactive is young but rapidly growing game development company composed of experienced and enthusiastic people. Company employees have previously worked on such titles as Cossacks 2: Napoleonic Wars, S.T.A.L.K.E.R, Boiling Point: Road to Hell, Disciples 3 and other renowned CIS games.

Official web-site: www.bcoolgames.com/en


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