- Anima and Soul systems explained
- Closed beta starts July 3 rd, sign up now on the official website: www.soulcaptoronline.com
Gamania Digital Entertainment revealed some of the exciting and innovating gameplay features of their upcoming free-to-play MMORPG, Soul Captor, which begins Closed Beta in a week’s time on July 3 rd. Two systems take center stage in the game, namely the Anima and Soul System.
The Anima and Soul Systems
In Soul Captor you are accompanied by an "Anima", your very own customizable spirit creature. This guardian angel is there for you every step of the way, and both its appearance and stats can be tailored to suit your needs. Although small (and very cute!), Animas can become incredibly powerful as you level up their skills. These include Offensive, Defensive and Supportive modes that can be selected on the fly to suit your combat situation and playing style.
Your Anima can also be set up to take care of micromanagement issues such as reminding you which dungeon instances you have completed today or what events are upcoming. Furthermore, you will never have to worry about topping up your health and mana in battle again as if they drop below a pre-set level your Anima can automatically administer the potions of your choice. As long as you have enough potions in your inventory, you will never have to worry about last second potion popping again!
Start your soul collection!
The Anima is the key to collecting Soul Spirit from defeated foes, which in turn are added to your "Soulpedia". This amazing book wielded by your Anima captures and contains the souls of your defeated foes. The objective is of course to find and collect them all. Soul Spirit can be used to create powerful buffs and enchantments to strengthen both you and your Anima. Collected monster souls in your Soulpedia unlock achievement bonuses and some can even be summoned as mounts for you or your Anima. Just wait until you see some of the boss monster mounts!
Niall Callaghan, Product Manager at Gamania said: “The Anima’s personalities really help to bring Soul Captor alive and there’s a wonderful series of unlockable emotes that increase your Animas Soul Power used to capture monsters souls! I can’t wait to see how players interact with them and start to form bonds with these lifelong companions. I’m also really looking forward to see how players will use their Anima in game and what gameplay strategies will be used in combination with the players’ chosen classes.
I think the Soul System will appeal to completionists and achievement hunters alike, and it really contributes to the depth of Soul Captor as well as powering up your Anima to help players progress through the game.
We’ve been working hard at polishing Soul Captor for our Global English release, and are ready to welcome the players into Closed Beta testing on July 3 rd!”
Soul Captor is scheduled for full release this summer on Gamania’s beanfun! platform. Players who want to participate in the forthcoming closed beta test can do so by visiting the Soul Captor teaser website www.soulcaptoronline.com.
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The World of Soul Captor
In the beginning of time, the God of Creation looked out into the chaotic realm and used his divine power to inhabit a continent with the most beautiful flora and fauna the universe had ever seen. He created the humans in his own image to populate this world and named the continent the “Mortal Realm”. Another continent teeming with life started to imitate the Mortal Realm. Strange creatures possessing abilities different to that of the humans appeared and slowly became known as the “Asura”. Thus, the God of Creation named this continent “Dark Realm”.
Cities were built above these realms where the gods; assigned by the God of Creation, could oversee their inhabitants. With the two worlds in harmony, the God of Creation left. However, his departure created a disturbance and the beasts from the Dark Realm started invading the Mortal Realm. As the force controlling the worlds started to dissolve, a mysterious darkness emerged. You enter this story as a divine oracle and begin your adventure by descending to the Mortal Realm in order to bring peace to the world.
About Soul Captor
Soul Captor features a rich story line with in-game cut scenes and is presented in a unique, beautiful graphical style. One of the game’s core gameplay mechanics is a Soul System that allows players to capture fallen enemies in the Soulpedia and can use them as mounts. The Anima companion system gives players a little helper that offers on-the-fly defensive, offensive or healing capabilities. The game offers both PvE and PvP gameplay modes and uses a comprehensive achievement system to please competative players. A special Friends System allows players to advance bonds with others and gain buffs and bonusses. With six classes to choose from, players can complement each other with their respective unique powers.
About Gamania Digital Entertainment Co. Ltd.
Gamania is a major global online game and digital entertainment corporation that has been publishing games since 1995. On Gamania's self-developed "beanfun!" platform, it publishes digital entertainment content in the United States, United Kingdom, Germany, France, Netherlands, Taiwan, China, Japan, Korea, and Hong Kong. With its core business being online gaming, Gamania aims to become the leading digital entertainment brand on a global level and is dedicated to provide diversified digital entertainment products to players across the world.
For further press information, help with the Beta, exclusive assets and interview possibilities please contact:
Gamania Digital Entertainment Europe B.V.
PR & Marketing Manager
Rick van Beem
Tel: +31 (0) 205 453 313
Cell: +31 (0) 623 536 878 (NEW NUMBER)
Prof. J.H. Bavincklaan 5
1183 AT Amstelveen, The Netherlands
Have a good GAME!