SUNLESS SEA SMASHES £60K KICKSTARTER GOAL

FOR IMMEDIATE RELEASE

Watch the Sunless Sea trailer here:  http://bit.ly/sunlesssea

Sunless Sea , a 2D game of exploration, survival and loneliness for PC & Mac, has raised almost £70,000 in funding on Kickstarter in just three weeks.

Set in the universe of award-winning browser adventure  Fallen London , Sunless Sea puts the player at the helm of a steamship on a vast underground ocean. The game is pencilled for release in May 2014.

With their primary funding goal achieved, developers Failbetter Games have set their sights on a pair of stretch goals in their final week. The first,  Beneath the Sunless Sea, adds submarines (or "zubmarines" in the game's parlance) and undersea environments to explore. The second,  Castles In the Roof puts players in charge of their own dirigible and allows them to explore the topmost spires of the Neath, a giant underground cavern that is the setting for the Fallen London universe. 

"We've involved our community in this from day one, and that's paid off for all of us," says Failbetter CEO Alexis Kennedy. "We've been blown away by their generosity and vision."

     

Sunless Sea is built in Unity3D, but the developers are taking a classic top-down 2D approach in order to preserve the established art style of Fallen London. Light and shadow are key features: without light you cannot navigate, and your crew will quickly become terrified and mutinous, but your ship’s searchlight burns fuel and attracts sea monsters. 

Visit the Kickstarter page:  http://bit.ly/sunlesssea

For information, images and interviews, please contact  press@failbettergames.com

For much more about Sunless Sea, check out  sunlessseagame.com

NOTES FOR EDITORS

Who are Failbetter Games?

Alexis Kennedy and Paul Arendt formed Failbetter Games in 2009 to create story- driven social games and explore interactive digital storytelling. Their first game, Fallen London, was named Browser Game of the Year by the Escapist. 

More recently, Failbetter have created The Night Circus, a highly acclaimed online narrative based on the bestselling novel, for Random House publishing, and Machine Cares, an educational game for teenagers made with the assistance of Channel 4 and in partnership with Childline. They have also carried out narrative consultancy work for Bioware. Failbetter's most recent client project is Black Crown, an "investigative epic" by Rob Sherman, also created for Random House. 

What is Fallen London?

The year is 1889. Three decades ago, London was stolen by bats. Dragged deep into the earth by the entity known as the Echo Bazaar. It lies now in the Neath, a cavern of impossible size, on the shores of the Unterzee, a giant saltwater lake. The sun is gone. The tumbling white clouds are gone. There will never be another strawberry. But Londoners can get used to anything. And it's quiet down here, with the devils and the darkness and Rubbery Men and the mushroom wine. Peaceful.

Well, it was until you arrived.

Whether sleuth, spy, seducer or trader in souls, Fallen London lets players be whoever they want to be whilst finding their way through a vast and complex storyworld, rich with secrets and scandals alike. With uniquely narrative-driven gameplay, Fallen London blurs the line between text adventures and social gaming, enabling the player to make difficult choices with real consequences.

REVIEWS OF FALLEN LONDON

“The developers at Failbetter Games have built a world out of words, every bit as vividly drawn as the worlds built by Rockstar in Red Dead Redemption, or Irrational in Bioshock.”

Quarter to Three

 "It really is one of the most well-realised worlds I’ve slouched through in recent times, as full of decadence and decorum as devilry and debauchery."

-Rock, Paper, Shotgun

“Intriguing and addictive... The world of Fallen London is a joy to explore, a weird and wonderful playground”

The Escapist

“A beautifully moody and lusciously written faux-Victorian game set in a London that has been, for nefarious reasons, sold to Hell”

The Guardian

“Simply and brilliantly produced on what can only be a minuscule budget.”

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