Swedish technology and expertise used in mobile multiplayer sensation Shadowgun: Deadzone

MuchDifferent - Feb 25, 2013 16:00 CET

Smash hit multiplayer first person shooter SHADOWGUN: DeadZone from MADFINGER Games was developed with technology and expertise from MuchDifferent. Using UnityPark Suite from MuchDifferent, MADFINGER Games turned their previous hit singleplayer game Shadowgun in to a full on multiplayer shooter.

“MADFINGER Games got in touch with us in November of 2011 and asked us to build them a prototype for a multiplayer version of their singleplayer game SHADOWGUN. This we did in just two weeks using UnityPark Suite”, said Staffan Einarsson, engineer at MuchDifferent.

MADFINGER Games then used this prototype to develop the multiplayer version of SHADOWGUN, with on-site support from MuchDifferent.

"SHADOWGUN: DeadZone is proof of the fact that UnityPark Suite can be used to rapidly develop complex online multiplayer games for mobile devices and that our network technology can handle high-intensity multiplayer games such as first person shooters", said Staffan Einarsson.

SHADOWGUN: DeadZone is currently one of the highest rated and most downloaded multiplayer first person shooters on both the Google Play store and Apple’s App Store. The game has captured the daily attention of more than one million players.

"I was really surprised to see how fast we could develop a multi-player for mobile devices using the UnityPark Suite", said Marek Rabas, CEO of MADFINGER Games.


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MuchDifferent is a nonprofit organization dedicated to developing high tech solutions, mainly in the fields of online gaming and signal analysis. MuchDifferent is owned in full by its members. MuchDifferent headquarters are located in Uppsala, Sweden and Seoul, South Korea.

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Swedish technology and expertise used in mobile multiplayer sensation Shadowgun: Deadzone

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