Los Angeles—November 28, 2012— Technicolor’s Game Sound and Animation
teams are proud to announce their work on IO Interactive’s Hitman: Absolution, one of the most anticipated video games of 2012. From the start of production, Technicolor provided a broad suite of services to help IO deliver some of the best performances ever heard in a video game.
Over 45,000 lines of dialogue were recorded and edited at Technicolor's studios in
Burbank, CA., as well as thousands more recorded on the motion capture stage. The main phase of casting and recording was directed by Jamie Mortellaro, who also directed the cast during two weeks of full performance capture.
In addition, Technicolor’s animation studio in Bangalore, India contributed facial
animation, mocap cleanup, and other services.
“This was a big undertaking since we touched on so many different elements of the project,” says Tom Hays, Technicolor’s Director of Game Sound Services. “We got to pretty much act as IO Interactive's LA support team, making sure that they had everything they needed when they flew in to oversee this massive production. We’re thrilled to have been a part of the talented team that created the game.”
The game's ensemble cast includes:
? William Mapother (Lost)
? Powers Boothe (The Avengers, Deadwood, Sin City)
? Keith Carradine (Cowboys & Aliens, Dexter, Deadwood)
? Steven Bauer (Breaking Bad, Scarface)
? Jon Gries (Napoleon Dynamite, Get Shorty)
? Traci Lords (Blade, Underworld)
? Isaac Singleton (Planet of the Apes, Pirates of the Caribbean)
? Vivica A. Fox (Kill Bill, Batman & Robin, Independence Day)
? Larry Cedar (Fear & Loathing in Las Vegas, Deadwood)
? Isabelle Fuhrman (The Hunger Games, Orphan)
? Marsha Tomason (Lost, White Collar)
? Jonathan Adams (Bones, 24, Boston Legal, Burn Notice)
? Shannyn Sossaman (40 Days and 40 Nights, Kiss Kiss Bang Bang)
Hitman: Absolution, the fifth chapter in the Hitman series was developed by IO
Interactive’s Studios. “HITMAN ABSOLUTION follows Agent 47, a cold blooded
assassin, who takes on his most dangerous contract to date. Betrayed by those he trusted and hunted by the police, he finds himself at the centre of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth."
Technicolor, a worldwide technology leader in the media and entertainment sector, is at the forefront of digital innovation. Our world class research and innovation laboratories enable us to lead the market in delivering advanced video services to content creators and distributors. We also benefit from an extensive intellectual property portfolio focused on imaging and sound technologies, based on a thriving licensing business. Our commitment: supporting the delivery of exciting new experiences for consumers in theaters, homes and on-the-go.
Euronext Paris: TCH. www.technicolor.com
About Technicolor Game Sound Services
Technicolor’s Game Sound Services group is an industry leader in providing sound to game developers. Since its start in 2002, the team has provided dialogue services for franchises such as Gears of War, Ratchet & Clank, Mass Effect, Uncharted, and hundreds of other games. Its sound design and mixing staff have contributed to Halo 4, the Uncharted series, Wolfenstein, Transformers: War for Cybertron, Skylanders 3DS, Shrek 4, and many others, garnering multiple MPSE Golden Reel and GANG awards. Based in Burbank, CA, the Game Sound Services group leverages Technicolor’s global sound resources to meet the needs of the worldwide game development industry.