Prague, Czech Republic, February 2nd, 2012 – Keen Software House announces new Miner Wars: 2081 test build and the next step in Keen’s Frontline Developer Program: Music Contribution. The Frontline Developer Program allows gamers to participate in the propagation and development of AAA title Miner Wars. The program consists of several consecutive phases, each one to be uncovered every few weeks.
It’s time again to follow the white rabbit into the belly of the beast! (Or, something like that, but not quite so scary). Today, on this auspicious Thursday, we’re announcing a very special update to the test build that will make Miner Wars: 2081 start to feel a little more like a game: game-play!
That’s right, folks; there’s now a ‘prototype mission’ in the test build! You will get to balance protecting your mother ship, harvesting ore, and traveling to a different sector to retrieve a foundation factory, which will allow you to build a new station in the home sector and scare off those baddies for good! Well, who knows, they might want revenge.
Also, today we are introducing Phase 5 of the (in)famous Frontline Developer Program: Music Contribution! Win some cash and a free copy of the game! (Details below).
Let’s see what the boys are cooking up in their laboratory of awesome:
- First mission prototype: protect your mother ship, then travel to a different sector;
get a foundation factory from the smuggler, travel back to the original sector.
- Mother ship can now be destroyed! (And will repair itself over time).
- Destructible prefabs – enhanced visual effects with better particles and lighting.
- HUD warns you if you’re low on fuel, oxygen.
- Two bots (friendly ships) fly with you and help you to eradicate your enemies!
- Overall scene brightness tweaked and polished to set just the right mood, (while letting you see where you’re going!).
- Weapon damage and ship parameters balanced, (e.g. if you fill up the cargo bay, your ship will gain weight and will move slower).
- Journal screen more readable.
- Game difficulty balanced - in Easy, your aim is more precise and bots will damage you very slowly. In Hard, your aim is more realistically scattered and bots do more damage.
- Solar system map - better navigation, bookmarks, mission objectives.
- Editor – you can now place spawn points and waypoints for AI.
- New prefabs! Temple, church, hospital, Japanese tower building.
Keep in mind that only those who have pre-ordered Miner Wars: 2081 can see these updates right away, and influence day to day development with their feedback. Others will have to wait for the public release, (which doesn’t come out nearly as often).
Pre-orders are still available for less than half the final price, so if you haven’t secured your copy of the game yet, let us show you what we’re doing today!: http://www.minerwars.com/Store/
We have also updated Team section of our website with the recently joined programmers, please feel free to check it and get a more up-to-date vision of our studio: http://www.minerwars.com/Team.aspx
Frontline Developer Program – Phase 5: Music Contributions
Get your work into the upcoming AAA title, Miner Wars: 2081!
Think you have what it takes to get your track side by side with the music of Descent-and- Freespace-alumni, Dan Wentz? This is your time to shine!
Here’s what you have to gain, (besides the ‘street cred’):
1 st Place: 100 USD Reward + Full Miner Wars 2081 game + 3000 QP
2 nd Place: 75 USD Reward + Full Miner Wars 2081 game + 2000 QP
3 rd Place: 50 USD Reward + Full Miner Wars 2081 game + 1500 QP
Submissions should be more or less appropriate for the setting and game-play. What would you want to hear while you play Miner Wars?
Well, that’s it from us for the time being. Next time we’ll try to include some more racy photos.
Don’t forget, you can still pre-order Miner Wars MMO at our official website store for a special discount of 19.99 USD: http://www.minerwars.com/Store/
Official website: www.minerwars.com
Endnote: You might want to check some of the attached screenshots, presenting new game models as well as a sneak-peek preview of Fourth Reich space station interior.
ABOUT MINER WARS
Miner Wars is a 6DOF interior and exterior space shooter played in a fully destructible environment.
Miner Wars 2081 features single player, co-op, and standard multi-player modes.
Miner Wars MMO is a massive multiplayer online game situated in the same game universe.
As a player, you operate an advanced mining ship in an open world asteroid belt area. You dig kilometers of tunnels, harvest the ore, travel the solar system, fight your enemies and discover mysterious alien secrets. Game-play is led by an epic story and is a combination of a single/multi-player game, cooperative, or you against everyone.
The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing or just flying around and destroying everything you see.
Miner Wars 2081 - Q2 2012
Miner Wars MMO – Q4 2012
ABOUT KEEN SOFTWARE HOUSE:
Keen Software House a. s. is an independent software development and publishing company focused on creating innovative video games. We are passionate gamers who love developing games and we want to make games that people like to play.
NOTE TO EDITORS:
Game page: http://www.MinerWars.com/
(Feel free to use pictures, videos and texts from this site to preview the Miner Wars game)
Press contact: firstname.lastname@example.org
Company web-site: http://www.KeenSWH.com/