Nottingham (25/09/12) – GameCity, the world’s best-loved videogame culture festival powered by Nottingham Trent University, today announced the longlist of titles nominated for the GameCity Prize 2012. The final shortlist will be announced in the coming weeks, with the award ceremony taking place on the evening of October 24th as part of GameCity7, October 20-27 th. For more details, to organise interviews or request a press ticket to the ceremony, please contact GameCity PR & Marketing Coordinator, Chris White email@example.com
Created to spark conversations about videogames outside of traditional channels and launched at GameCity6, the GameCity Prize received international recognition, with Markus ‘Notch’ Persson’s runaway success Minecraft grabbing the inaugural gong.
Now with the Prize returning, GameCity has listened to the people and added a public consultation period to help inform the voting done by the secret Academy, resulting in the following longlist of nominations;
• Bastion - Supergiant Games
• Catherine - Atlus Persona Games
• Contre Jour - Chilingo
• Dark Souls - From Software
• DayZ - Dean “Rocket” Hall
• Dear Esther - thechineseroom
• English Country Tune - Increpare Games
• Fez - Polytron
• Fifa 12 - EA Canada
• Fingle - Game Oven Studios
• Johann Sebastian Joust - Die Gute Fabrik
• Journey - thatgamecompany
• Mass Effect 3 - Bioware
• Proteus - Ed Key
• Skyrim - Bethesda Game Studios
• Spelltower - Zach Gage
• Super Mario 3D Land - Nintendo EAD
• Waking Mars - Tiger Style Games
The above list will be whittled down by the Academy to be announced in the coming weeks, and an esteemed jury of cultural commentators will debate the finalist ahead of the public announcement to be made during GameCity7, on October 24th.
GameCity Director and Prize creator Iain Simons said, “The amazing response from the mainstream media and creative communities last year proved that there was a real gap in the cultural calendar for a Prize like this. As with everything GameCity does, we try and engage as many people as possible in the conversation about videogames.
Creating the public consultation period gave fans of titles the chance to have their voice heard and this is reflected in the incredibly diverse collection of titles in our longlist.”
The jury consists of Lord David Puttnam (Chair), Dave Gibbons, Ekow Eshun, Charlie Higson, Louise Brealey, Lucy Kellaway, Samira Ahmed, Wayne Hemingway and Jo Whiley.
For more details regarding the Prize or to interview any of the jury or its creator, Iain Simons, please contact Chris White, firstname.lastname@example.org
NOTES TO EDITOR
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.
GameCity is what a videogame festival should be.
GameCity is an innovative arts and culture project powered by Nottingham Trent University. It delivers major research and inclusion projects such as the GameCity videogame culture festival, GameCityNights, the Interactive Technology and Games (ITAG) conference and the National Videogame Archive, a unique collaboration with the National Media Museum.
GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined.
We’ve worked alongside some of the most prominent names in gaming, including;
Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity is everything which is true and unbroken in the games industry
Mads Wibroe, Producer, Playdead
(GameCity is) the Sundance of the gaming world
Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of GameCity
GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title
Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns