The Gunstringer

OVERVIEW

Genre Marionette-based platformer/shooter

Players 1 to 2 Kinect players

Platform Kinect for Xbox 360

Developer Twisted Pixel Games

Release Summer 2011

 

The Gunstringer is a unique and innovative Kinect-based platformer/shooter by Twisted Pixel. The twist: you puppeteer an awesome gun-toting cowboy marionette with your hands!

Through a series of on stage performances, you puppeteer the Gunstringer in a western-themed revenge story. Taking cues from classic spaghetti westerns all the way to modern revenge tales, players will puppeteer the Gunstringer through a wide range of jaw-dropping moments in order to seek revenge on the posse that betrayed him and left him for dead.

The Gunstringer marries Twisted Pixel's beloved story, character gameplay and polish with fresh gameplay mechanics. From the feel of actually puppeteering a character through a variety of 3D and 2D gameplay styles, all the way to modern twists like competing against your friends via leaderboards and drop in and drop out local co-op support, The Gunstringer provides players with fun gameplay experiences that haven't been seen before.

The Puppet Master Experience: The Gunstringer is an awesome cowboy marionette that you get to control! Kinect allows you to fully move the Gunstringer through his adventures as if you were actually performing, even when sitting on a couch. A Full Ensemble: Whether it's a second person jumping in and shooting alongside you or tracking and competing against your friend's progress on Xbox LIVE through leaderboards, The Gunstringer takes standard solo platforming and shooting mechanics and evolves them for fun competitive action. Encore performances: With a full suite of collectables, unlockables, abilities, rewards and more, there's always a reason to play an encore performance!

 

FEATURE LIST

    <*>Extensive animation sets for Gunstringer and other characters to highlight personality. <*>4 main plays, 2 acts each, plus an intro and finale <*>Entire set pieces drop in front of player. <*>Seamless 3D<-> 2D gameplay transitions. <*>Numerous objects and enemies. <*>Stage-based level select and backstage area that functions as a hub.
 

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