Frankfurt, Germany, January 07th 2010– Today for the first time Flying Fish Works officially announces ingame material to their upcoming product“Hellion: Mystery of the Inquisition”. The team presents uncut sword fighting action on the basis of a tech demo including spectacular combat moves and uncompressed medieval brutality.“Hellion: Mystery of the Inquisition” is in development for XBOX360, PS3 and PC and is targeted to hit the shelves in Q3 2010.
The video and more information about“Hellion: Mystery of the Inquisition” are available on the official website: www.hellion-game.com
“Our intention is to underline that“Hellion” is an extraordinary product containing lots of fantastic action and uncompromised game elements making an FPS successful. We are implementing a huge variety of moves, more than 30 breathtaking finishers and many quick time events to make this game as spectacular and entertaining as possible. Enjoyable camera perspectives and the third person view within combats will make“Hellion” an authentic journey for every gamer.” Maciej Kowalski, Producer at Flying Fish Works, commentate on the trailer release.
“Hellion: Mystery of the Inquisition” is an extraordinary First-Person-Shooter set in the 13th century. As an armed man of the newborn Inquisition, the player will battle heretics, execute exorcisms, face demons and unintentionally become part of a political and religious intrigue. It is an epic journey through different medieval cultures full of real-life characters, wild animals, rough warriors, powerful Templar knights, deadly assassins and, ultimately, horrifying demons.
About Flying Fish Works:
Flying Fish Works is a game development studio based in Bydgoszcz, Poland. Most of our team members developed video games before. They worked on titles such as The Witcher or Two Worlds. Our team comprises experienced and extremely talented 2D and 3D artists, animators, programmers and level/game designers. Some of us spent a number of years running one of the biggest games magazines in Poland and reviewing every single game published worldwide since 1990. We know what it takes to create an absorbing, innovative game and we have all the experience required to bring one to life. As a creative team of enthusiastic professionals, we’re dedicated to creating the game of our lives.