July 23rd, 2007 Mallorca, Spain: Developer Tragnarion Studios will use Epic's Unreal Engine 3 for their new multiplatform shooter featuring a unique focus on co-operative narrative and gameplay. "The Scourge Project" will be the first story-driven FPS game built from the ground up for co-operative squad play, where up to 4 players each experience a personal story, whilst playing together as a squad.
Carl Jones, head of Tragnarion Studios, made the decision to use Unreal Engine 3 after finding that the technology lived up to the high ambitions of the Tragnarion team.
"We've been amazed at the speed and quality of results on Unreal. We've only had the engine for a couple of months, yet we've already been able to build a great-looking, fully playable prototype, which we'll soon show to publishers, featuring our innovative narrative system for multiple players and our unique co-op focused game play mechanics. Every single feature we want is easily implemented in Unreal - for all the major high-end platforms."
Mark Rein, VP at Epic said, "When we saw the demo that Tragnarion produced, we were really impressed with the progress they had made in such a short time. The high quality visuals, innovative game features and co-operative story have come together in only a few months. It made us very proud to see how quickly they were able to learn Unreal Engine 3 and we can't wait to get a look at this title again in a few more months."
"The Scourge Project" is due for a 2008 release on PC and consoles, check it out at www.thescourgeproject.com.
Tragnarion is an independent development studio based in Mallorca, Spain. Tragnarion are currently working on "The Scourge Project" and an as yet unannounced original Nintendo DS TM title. If you're interested in any of Tragnarion's products, or in working on original games in alovely climate, check out Tragnarion's website. www.tragnarion.com.
About Unreal Engine 3
The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com.
About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and game engine technology for PC and console. The company has created multiple million-selling, award-winning titles in their Unreal series and their latest game, Gears of War®, broke sales records on Xbox 360 selling more than 3 million copies worldwide in the first ten weeks and awarded overall Game of the Year for 2006 by the Academy of Interactive Arts&Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including, Console Game of the Year winner, "Tom Clancy's Splinter Cell TM" by Ubi Soft; PC Gamer's Game of the Year, "Deus Ex" from Ion Storm/Eidos; "America's Army: Special Forces," by the United States Army, and "Harry Potter and the Sorcerer's Stone" (PC) by Electronic Arts. Epic's Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine's Front Line award for Best Game Engine. Epic Games was also awarded Studio of the Year at the 2006 Spike TV Video Game Awards and Developer of the Year by Official Xbox Magazine. Additional information about Epic can be obtained through Epic's Web site at www.epicgames.com.
Unreal and Gears of War are trademarks or registered trademarks of Epic Games, Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners.
Contact(s): Carl Jones
+34 (971) 910 557
Little Brown Dog for Epic Games
+44 (1372) 818 776