For immediate release, London, UK
Young independent developers RIE Studios have announced they are seeking publishers for their four-player offline/online action shmup for OSX, Windows and Linux.
The recently-launched London-based studio intends on working with 'forward-thinking publishers' to bring Komodo Crunchtime to deliver the title to a global audience.
"Our intention is to find a publishing partner who understands that our team is something fresh which captures the expanding midcore market." said studio CEO, Jay Bedeau. "We feel that Komodo Crunchtime is a bastion for inclusive gaming; you can play Komodo Crunchtime with your kids, it's funny and fun. Nintendo made the Wii fun for everyone, we want to do with Komodo Crunchtime on Steam, Desura, the Mac App store and all digital platforms. We also have ambitions to deliver this to the Ouya and touch devices in optimised forms." Jay continued.
Komodo Crunchtime players run, jump, scratch, shoot, fly and power-up as they race against an ever-decrementing clock. Players must collect time-gems to ensure the clock never reaches zero, in a fashion admittedly inspired by the arcade racers of the 90s. Players take the role as one of three cute and quirky characters including Nala the Komodo dragon, Benji the Puppy and fighting-game fan-favourite Skullomania.
"Skullomania is owned by Arika, a studio founded by Street Fighter II designer, Akira Nishitani. We hugely respect him and his team. Skullomania is a character we fell in love with and we teamed up to bring him back with this adventure; complete with all his cool special moves" explains Jay Bedeau, RIE Studios' CEO.
Four players can team up online and offline to tackle bizarre and colourful worlds including: Burning Boombox, Pirate's Reef and Sherbet Sanctuary to a pumping EDM soundtrack composed by producer Derek Donaldson (Dantini / Lion González).
"This game is wacky, fun, frantic and easy to pick up and just enjoy. The story is heartfelt but hilarious and it really reflects the the kind of developer we are. No one is putting the effort in to do this inclusive, co-op four-player experience on desktops. That was a sign of stagnation and a huge opportunity for us." said studio director, Tarik Bensaria.
Already the studio is looking at ways to deliver the game to fans if a publisher is not found. The team has launched a crowdfunding campaign to complete the project through Indiegogo.
Official pitch video:
Indiegogo funding pitch:
Jay Bedeau, CEO
skype | jbedeau