Wolfire Releases Alpha of Overgrowth's Map Editor

Wolfire has recently made the alpha version of Overgrowth's map editor available to fans that have preordered.  Now players can load, save, translate, rotate and scale assets in engine to create scenes.  Because the latest build also includes many high-detail building materials, fans have begun creating their own structures.

Wolfire still plans to add add more polish to the Phoenix Engine's terrain system, but it is exciting to see the abundance of assets that can now be used to decorate Overgrowth's landscape.

For an example of the in-engine buildings that can now be constructed, please observe this scene quickly arranged by Wolfire's lead artist, Aubrey Serr: http://blog.wolfire.com/2008/12/overgrowth-alpha-5-unleashed

For more information on Wolfire or Overgrowth please visit our press page  or contact:

John Graham

Wolfire Games


AIM/Skype: wolfirejohn

MSN: contact@wolfire.com


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.