READING (21ST June, 2007)– Sierra Entertainment, a division of Vivendi Games, today announced that World in Conflict - the upcoming action-strategy game that blurs the line between traditional strategy gameplay and fast-paced shooters - will be available for the Xbox 360™ videogame and entertainment system from Microsoft this fall. The game is being developed for Xbox 360 by Sierra’s own Swordfish Studios, in conjunction with Massive Entertainment, also a Sierra-owned studio, to optimise gameplay for the Xbox 360 controller
and implement a new heads-up-display (HUD) that is more functional and appealing for
World in Conflict represents the next-generation of strategy games, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields, blistering visuals, and a narrowed gameplay focus that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and an FPS-like addiction to intense action.
“World in Conflict is the natural fit for Xbox 360, as it effectively blurs the lines between strategy, action and first-person shooter, making controlling units and issuing orders quick and easy on the console controller,” said Al Simone, Senior Vice President of Global Marketing, Sierra Entertainment.“With the game coming to Xbox 360, next-generation console gamers will be able to enjoy the next-generation of strategy games. Fans of action games and strategy fanatics alike will find that World in Conflict’s unique gameplay and advanced multiplayer combat will provide a fresh game experience not yet available on consoles.”
World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front - a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era’s most powerful military machines in the campaign to retake America’s cities and suburbs.
Features in World in Conflict include:
- <*> Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond*> <*> Bleeding-Edge Graphics– The latest version of Massive’s proprietary Masstech engine allows for a full 360° range of camera control and features advanced lighting and physics effects*> <*> Complete Destructibility– As the battle rages, the world environment pays the price -every object in the game will crumble under the force of war, including cars, buildings and forests*> <*> Deep Multiplayer Modes: World in Conflict will support up to 16 players for head-to-head and team-based battles in Domination, Assault and Tug-of-War gameplay styles*> <*> Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons*> <*> Player Roles– Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness*>
About Sierra Entertainment
Sierra Entertainment ( www.sierra.com), a division of Vivendi Games, creates and publishes innovative, high-quality interactive entertainment for personal computers, videogame systems and handheld gaming devices. Sierra features a strong portfolio of titles based on original IP and popular licenses from industry-leading content partners. Sierra has four integrated internal studios providing top-notch creative talents, development capabilities across multiple genres and a global perspective: High Moon Studios in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.
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