Trade and resource extraction in X Rebirth presented in a new video.
Sharon, MA, September 26, 2013 - All X games have been created to provide players an open sandbox experience with multiple levels of gameplay elements. Among the most significant is a fully simulated and realistic economy. X Rebirth takes advantage of the wealth of experience derived from the prior X games to create a trading experience that is completely immersive. Today we are pleased to present a trade video that delves into some of the trading, building and resource management aspects players can expect from the X Rebirth economy.
Like any economy, supply, demand and animal spirits are the main drivers. In the trade world of X Rebirth, countless variables impact each of these factors. Prices and the economy can and will be influenced by pirates, warring factions disrupting supply routes, broken station power units, shot-down freighters, good relations with merchants, and the list goes on... For example, if a player directs his aggression at a freighter, he can be sure that his action will make prices rise or delay production elsewhere.
Upon first entering the X Rebirth universe, players will find the scale of their trading operations limited by their cargo hold. However, from the start the player will have a very impressive and easy to use personalized trade system. In time, and if the player chooses to take the path of building a major trading presence, the player’s trading activities will reflect the fleet of freighters acquired and the stations and factories built. Even those players who prefer to immerse themselves primarily in action-laden space battles will find that their actions influence the economy.
It bears noting that utilizing the streamlined trade management system allows the player to direct freighters to collect or sell goods, and stations and manufacturing facilities to manage resources and production. The ships and facilities will then perform their missions and tasks autonomously, while the player can attend to other tasks such as finding new resources and trading opportunities.
Finding new resources is among the more important elements in a player’s economic gameplay and this is also explored in today's video. Mining is facilitated by special drones which are designed to analyze and exploit asteroids.
The X Rebirth trade and resource system is explained in detail in the new developer video: LINK
About X Rebirth
A supernova has changed the balance of power. As the universe rearranges itself, old alliances have fallen and new enemies have emerged. Enter Ren Otani, commander of the “Pride of Albion”, a ship with a glorious past. Together with your female co-pilot, face the challenges of a turbulent universe as you play a vital role for the future of the X Universe.
About Tri Synergy
Founded in 1996, Tri Synergy is a video game and computer software publishing company that offers software developers a turnkey publishing solution that is an alternative to the traditional model of affiliate labels and licensing programs. Tri Synergy works with developers to successfully publish a title while leaving the developer with complete control of their product and properties.
Tri Synergy has published many leading PC game titles including Farming Simulator 2013, theHunter, Demolition Company and Train Simulator 2013.
For more information on Tri Synergy and their products visit http://trisynergy.us7.list-manage1.com/track/click?u=5b2917c10e1796b63930924f4&id=05b09bc3c5&e=e8fda407f3
EGOSOFT, founded in 1990, is one of Germany’s leading game developers. Its team of industry veterans and dedicated game enthusiasts entered the international stage with the widely-acclaimed X-Beyond the Frontier space simulation game in 1999. EGOSOFT is now exclusively dedicated to setting new standards in the space game genre and continuing to improve the gameplay experience for fans of the X Universe. For more information on EGOSOFT and its products visit http://trisynergy.us7.list-manage.com/track/click?u=5b2917c10e1796b63930924f4&id=0c247ec353&e=e8fda407f3.