Xbox 360 -- Crystal Crush by Running Pixel now available on Xbox Live

Lentini - Italy - Running Pixel, a young cross-platform developer studio, announces that Crystal Crush, its glittering action puzzle, is available for all Xbox 360 gamers. A mix of good features like original mechanic, intuitive controls and bright graphics makes Crystal Crush engaging for any kind of gamer.

Our game was born from the idea to reverse the roles of big match-three classics like Puzzle Bubble or Zuma. Instead of controlling launchers to make groups of three or more crystals is the entire stage that rotates (in a clock or anti-clock wise) to cluster the three sides rain of flying crystals. This reversed perspective gives the game a surprising plus of fun and challenge in all the four different games modes. We really can say Crystal Crush is composed by 4 different games because every mode (with its own rules and characteristics) explores different sides of this innovative mechanic (speed, accuracy, reactivity and strategy). There is also a multiplayer mode where right play andcombos produce extra scores but also obstacles for your direct opponent.

Crystal Crush is a casual game with strong potential of challenge and fun everyone can try. The free demo provides the opportunity to directly taste the game-experience Crystal Crush offers in its 48 levels.

The dedicated mini-site ( better shows in-game graphics of Crystal Crush machine created by the crazy Dr. Switch in his strange Fun Labs. All his experiments produce enjoyable results.

Further fun results are incoming and Running Pixel will release and communicate it very soon.

New games are actually in our pipeline and will be released between Xmas and the first quarter of 2009.

*About Running Pixel*

Running Pixel is a privately owned independent casual game developer founded in 2008 by founders of JavArt (since 2003). The company gathers mobile and video game experts to create top quality multi-platform games. The consolidated experience in design and development and the in-house built exclusive tools and processes enable RP to create the highest quality games:

"We believe in good ideas and we do our best to transform them in fun games. The platform doesn't matter, we'd like that our games can be played everywhere without losing a single instant of fun. Anyway we do not forget where we are coming from, mobile games. We think that a mobile approach in the ideation of a game is a good way to get a fun and playable casual game.". .

We are a developer as well as an outsourcing company, so we provide everything from full-scale game production down to finding the right tool or game design solution for third party. We provide an exclusive cross platform porting service that opens new markets to our clients.

J2me mobile phones, Windows PC, Xbox 360, and very soon Zune and Android are the platform we actually cover.



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