FOR IMMEDIATE RELEASE
June 11th 2012. A Rain Beaten Shack, Preston, UK - Risking life and limb to brave the grim weather native to the north of England, the overworked and under-quoted developers at XWired Games emerged briefly today to announce the arrival of Aftermath to the PC.
Set in a future ruined by war, Aftermath features a mix of racing challenges and combat action staged at locations around a post-apocalyptic world. Available through the IndieCity portal, the PC release of Aftermath coincides with the latest update to the Mac version of game, bringing graphical updates and large gameplay improvements to this combat racer.
“The core idea of Aftermath was always to create a mix of nostalgic 80’s sci-fi style with fast and fun gameplay, and while the feel of the game has always been good, we were sure the game hadn’t quite reached its potential”, commented Phil Clark, the Artist and Designer at XWired Games. “In the latest update to the game, the version that we’ve launched on the PC, we aimed to address the biggest point of feedback we’d had from our player base - making the AI more competitive. Based on this, we made the decision to completely gut the race AI and build it again from scratch. Now players can expect to find the enemies much more aggressive in the way they drive - the ‘overtake & ignore’ strategy is out the window. Hopefully the changes we’ve made will lead to the game feeling more challenging, and provide a more fun experience for our players”.
IndieCity Game Link:
Talking about the PC release, he went on to add “As PC gamers at heart, we’re thrilled to finally see something we’ve made available on our ‘home turf’, and even more so that it’s through a great site like IndieCity. We originally released Aftermath on the Mac App Store, but for quite a while now we’ve been itching to find a good way of bringing it to the PC audience. Getting a game out on the Mac is easy, the Mac Store and Apple make it that way. Comparably, getting a game out on the PC is like drilling for oil with a hairdryer - you might have some luck eventually, but you wish there was a way that made more sense.”
“Of course, there’s always the option to of selling it yourself from your own website, but this brings along a whole host of other issues with it - version control and hosting costs, to DRM and tax complications - a whole lot of things that you don’t want to worry about. Indie devs just want to make games and get them out there for people to play - and this is where IndieCity fits in nicely. We have enough hats to wear, and now we can let them worry about a few of them for us!”.
Further information is available from the Press Kit site linked below, or by contacting Phil Clark at firstname.lastname@example.org. Review copies and promo codes (Mac or PC) available on request.
Press Kit Site:
Additional Game Links:
About Xwired Games
XWired Games is an indie games company based in the northwest of England. Formed by 3 friends and university graduates, the Xwired Games team continues to push itself to make better games with the clear goal of creating the kind of games that we, as gamers, would want to play. Also, it’s also pronounced ‘Crosswired’.