Sorcery Saga: Curse of the Great Curry God - Retail Essentials

Release date February 21st 2014 Price n/a
Format Vita
Publisher Rising Star Games Ltd Distributor -
Developer - Contact -

Sorcery Saga: Curse of the Great Curry God - Retail Essentials

MCV takes a look at this new RPG IP from Rising Star Games. 

Sorcery Saga: Curse of the Great Curry God comes to stores on February 21st. 

Sorcery Saga is a new IP and one of the few Vita titles coming to stores in the next few months. The game came out in Japan and America last year and was a big hit in both territories.

It tells the story of Pupuru, an aspiring sorceress who is on a mission to save her friend’s curry restaurant from a big, faceless chain that has moved into town. The heroine takes off on a quest to get the ingredients to make the legendary Magic Curry.

Dungeon crawling is the name of the game here. Pupuru must explore the labyrinths in order to find said ingredients. These are randomly generated so no play through will be the same.

And though the game might look very cute, it has a very high difficulty. Dying in a dungeon means the loss of all items and abilities – but players can head to the Restore Maze and regain their abilities and items lost.

A monster called Kuu, who can eat enemies, accompanies Pupuru. Though players’ health bar regenerates, Kuu’s does not, and if he dies, gamers die.

Pupuru can equip skills – the game’s depiction of magic. She can also merge weapons to generate new and interesting ways of attacking. Items such as strong chilli peppers can be used to harm enemies from a distance.

Sorcery Saga: Curse of the Great Curry God offers a great opportunity for retailers to present something fresh on PlayStation Vita, as well as offering Vita owners a challenging and comical pick-up-and-play RPG experience. The game has Metacritic review and user scores that highlight it as a must-have for the handheld. 

It is the first roguelike RPG title for Vita. Underneath the cute anime style and quirky writing is a tough, fast-paced dungeon-crawler. Almost everything in Sorcery Saga represents a familiar staple from the RPG genre: crafting, turn-based combat and the capacity to die and lose everything due to the punishing risk/reward roguelike mechanic.

I’m excited to see how players will tackle Sorcery Saga, as it’s designed to draw players in and keep them hooked. Once a player commits to a quest, survival is critical and to have any chance of succeeding, they have to assemble the ingredients to make a wide range of power-enhancing curries. Which they make is up to them.

The Curry System is a great way for players to learn more about the huge choice of customisation options. There is also a vast array of equipment, costumes and items for players to get hold of and enhance, in order to become stronger. Yes, the experience can be punishing at times, but the overall feeling of reward when you succeed far outshines the short-lived sting of failure.


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