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The games of 2008
The top titles you need to stock this year
Feb 7 2008
MCV offers its top picks for the biggest titles (that we all know about) coming your way in 2008. Retailers, time to plan that shelf space…
GHOSTBUSTERS
PUBLISHER: Vivendi/Sierra
RELEASED: Autumn
FORMAT: DS/Wii/PS2/PC/PS3/360
Gamers have long dreamed of having the chance to destroy the StayPuft Marshmallow man, or tear after Slimer in a hushed hotel ever since the release of Ivan Reitman’s classic action comedy back in 1984.
Now, thanks to the chaps and chapesses at Vivendi, they finally have it – and a whole lot more besides.
Original cast geniuses Dan Ackroyd, Bill Murray and Harold Ramis have returned, both to re-enact parts of the first two outings – and, more excitingly, to lend their talents to all-new sections of plot.
Arriving under the Sierra label, Ghostbusters is the jewel in the crown of Vivendi’s big releases this year, which also include The Spiderwick Chronicles, Chronicles Of Riddick: Assault on Dark Athena and Prototype.
Ghostbusters will be released on six formats – PS2, PS3, Wii, PC, DS and Xbox 360 – and development duties have been shared by Terminal Reality and Red Fly Studios.
“Sierra is extremely excited to not only deliver fans, old and new, this next chapter in the Ghostbusters universe, but to allow them inside the universe for the first time,” said president of Sierra’s worldwide studios Martin Tremblay.
“Us and our developers have worked closely with the team at Sony Pictures Consumer Products. Together we will create the ultimate Ghostbusters experience, full of the characters, ghosts and other paranormal creatures so many have come to adore over the years.”
ROCK BAND
PUBLISHER: EA
RELEASED: 2008 TBC
FORMAT: PS3/360
Now that Guitar Hero has made us feel like rock stars for just twiddling with plastic, EA is ready to come in and turn the fun up to 11.
Rock Band allows gamers to perform tracks from some of the biggest names in music with friends as a virtual band – using drum, bass guitar, lead guitar and microphones.
Record labels EMI and Warner have allowed EA access to their back catalogues, whilst other big names such as Sony BMG and Universal have also supplied master recordings.
The thrill of setting up an entire ‘virtual band’ has certainly sent the US specialist press into a Motley Crue-like frenzy. The accolades go on and on: “The fun you’ll have with friends – and even alone – is truly priceless,” reckoned the US version of OPM; “This is a recipe for one of the year’s best games, bar none,” said GameSpy; “Consider the bar raised,” harked IGN.
MTV-owned Harmonix – the developer behind Guitar Hero – created the title, using the expertise gained when working on Activision’s original game. And now that genre-defining franchise has a genuine rival.
“Our vision for Rock Band is to completely change the way people interact with and enjoy the music they love,” explains MTV Program Enterprises’ EVP Jeff Yapp.
“By joining forces with EA and the music industry’s largest record labels and publishers, we are striving to create a groundbreaking new platform that allows people to connect with their favourite music and artists in ways that they never have before.”
ALAN WAKE
PUBLISHER: Microsoft
RELEASED: 2008 TBC
FORMAT: 360/PC
It’s been widely reported that the immersive nature of gaming storylines are set to hit new heights in 2008, and Microsoft’s narrative-driven Alan Wake looks to be leading the way. Pitched somewhere between a David Lynch nightmare and a Jerry Bruckheimer action classic, the title’s plot concerns the struggles of a novelist who suffers horrific, chilling dreams – and subsequently sleepless nights, following the death of his wife.
As time goes by, these horrendous visions begin to creep into his waking life – as gamers are asked to carry him through his psychological disruption. Is he caught in a psychosomatic-fiction-meets-reality dystopia? Has losing his spouse made him hugely paranoid – to the point of coincidence ruining his everyday life? Is he plainly mad? There are no easy answers – but 360 owners will have the chance to help ‘our Alan’ realise his true fate.
Developed by Remedy, the game has won plenty of plaudits for its ultra-realistic graphics already – but it may end up being its intriguingly fresh approach to action/adventure gaming that really sets this one apart.
The specialist press have already been whipped up into a frenzy over Alan Wake, despite having only been given very few glimpses of the title since E3 2006. Designed to take the free-roaming psychological thriller genre by the scruff of the neck, it’ll certainly be causing a stir at retail – just keep an eye on MCV for that all-important release date...
GRAND THEFT AUTO IV
PUBLISHER: Rockstar
RELEASED: April 29
FORMATS: PS3/360
Many of us have forgotten how to successfully maim gang members and what the correct etiquette is in the presence of a ‘ho. So it’s just as well Rockstar is back to remind us – with one of the most hotly anticipated games of the decade.
The publisher has remained pretty tight-lipped on what treats GTA fans can expect, but the meagre number of sneaky videos the firm has released have at least given away a fair few clues.
It certainly looks as though the setting is eerily New York-esque, with a redesigned Liberty City consisting of five boroughs, including Brooklyn-like Broker, Bronx-like Bohan, Manhattan-like Algonquin and the New Jersey-like Alderney. Some have even ruminated that there’s a slice of Ol’ Blighty in there, with the ‘Hove’ area of the game looking the spit of Brighton Beach.
After months of speculation – and a delayed release from the original launch date in 2007 – Rockstar last week confirmed it would go with an April 29th release date.
“We are so excited to be releasing Grand Theft Auto IV,” says Rockstar founder Sam Houser. “We’ve pushed ourselves very hard to make something incredible and hope the games sets a new benchmark for interactive entertainment.”
The title shouldn’t struggle to get the hype machine whirring. Forget the many hundreds of games journos raving about this – it’s already got perennial censorship-lover Jack Thompson in an apoplectic tailspin. The omens look very good indeed.
Wii FIT
PUBLISHER: Nintendo
RELEASED: Q1 2008
FORMAT: Wii
Despite sterling efforts from the likes of Sega’s Mario and Sonic, much of the gaming fraternity is still struggling to get rid of those post-Christmas bingo wings and wobbly abs. The arrival of Nintendo’s Wii Fit – and its forward-thinking Balance Board – should help to rectify the general porkiness of our industry’s audience when it arrives. And Nintendo is pretty confident it will pull in yet more non-gamers to the beauty of Wii.
As users stand on the Balance Board, they have to learn to block virtual footballs, swivel their hips or balance to hold dextrous yoga poses. The gadget also measures things that even disgraced ‘doctor’ Gillian McKeith would struggle to find in your excrement – such as an accurate reading of your Body Mass Index (BMI) and ‘Wii Fitness Age’.
In total, there are more than 40 types of training activities included, which fall into four heart-boosting categories: aerobic exercise, muscle conditioning, yoga poses and balance games.
The whole concept of the game – which was the brainchild of Shigeru Miyamoto – is to ‘get families exercising together’.
And it’s obviously worked in Japan, where the title has sold over a million copies since going on sale in December 2007. Impressive stuff.
SAINTS ROW
PUBLISHER: THQ
RELEASED: 2008 TBC
FORMAT: PS3/360
Little is currently known about THQ’s sequel to 2006’s sandbox, free-roaming smash – but the publisher has promised a ‘darker and more sinister’ atmosphere for the series’ second outing.
Developed by THQ-owned Volition using their proprietary open-world engine, the title promises a totally transformed and expanded city of Stilwater, all new vehicles, sandbox tools and toys, as well as both online co-op and multiplayer.
Judging by the success of the initial, multi-million selling iteration of the gang-orientated shooter, there should be plenty of fans anticipating this one with baited breath.
And THQ’s decision to release in the same year as GTA IV suggests a confidence that it might just have something special on its hands – not least because of the blackly comic edge Saints fans will be expecting.
“Saints Row set the bar for next-gen open-world development, earning praise for its unmatched customisation, controls, and the genre’s first-ever online multiplayer,” explains Scott Guthrie, executive vice president of sales and marketing, THQ.
“The team at Volition is leveraging invaluable experience gained on Saints Row to build Saints Row 2 into a game that sets the standard for combat, player freedom, customisation, vehicle game-play, team-based co-op and the most compelling online open world experience to date.”
Alongside a certain Rockstar title, gamers in the mood for some high quality, high definition big pimpin’ in 2008 will have plenty of options to choose from.
GRAN TURISMO 5
PUBLISHER: Sony
RELEASED: 2008 TBC
FORMAT: PS3
Forza, Need For Speed and Project Gotham won many plaudits amongst racing fans last year.
But you couldn’t help but feel there was a void left in the genre after the news that GT5 would be released this side of New Year’s Eve.
The appetite of eager speed freaks should be sated later this year, as Sony’s flagship racing title finally arrives. Expectation is high, and rightly so – Sony has shipped 47 million units of GT5’s predecessors.
So high, in fact, that even the ‘taster’ of GT5 Prologue, released on March 28th for £25, has got fans in a spin.
Development duties were taken up by Polyphony Digitial, which had over 50 licensed cars to work with, including vehicles by Lotus and Nissan. The title features five sprawling, reversible tracks from all corners of the globe, including taxing circuits from London and Japan.
For the first time in the history of the series, a new in-cockpit view provides a unique perspective for racers, whilst a never-before-seen physics engine promises more realistic handling than ever before.
Much has been written about the series’ jump forward to run in HD 1080p, but perhaps the greatest evolution will be the involvement of online features.
A personalised homepage, My Garage, will offer players a friends’ list and more, whilst a new concept, Gran Turismo TV, will post classic racing television shows online for enthusiasts to view. A triple-A title for Sony and its PS3.
STAR WARS: THE FORCE UNLEASHED
PUBLISHER: LucasArts
RELEASED: Spring/Summer
FORMAT: Wii/PSP/DS/PS2/PS3/360
It’s no secret that, on top of munching an unhealthy amount of Cheesy Wotsits and fiddling with their undercrackers, the typical hardcore gamer is a big fan of Star Wars. Let’s face it – we all are.
So when a game promises the prospect of (a) scything through rebel scum with a motion-sensing Wii Remote lightsabre and (b) taking on the role of Darth Vader’s all-too-willing assistant comes along, you know its release is going to be a galactic-sized event.
Activision and LucasArts have remained very tight-lipped about what gamers can expect from The Force Unleashed, with behind-closed-doors previews and a sluggish drip feed of press materials. But what we do know should have Star Wars aficionados very hot under their replica Stormtrooper get-up.
Standing by Vader’s side, the title promises new truths about the Star Wars universe – with its story set somewhere between the conclusive Star Wars: III Revenge Of The Sith and Star Wars IV: A New Hope.
The Wii version has built up particular excitement because of the motion-sensing lightsabre possibilities, but versions on other systems have also enjoyed serious hype. LucasArts has developed the PS3 and 360 versions internally, and has utilised the latest in studio technology – such as Euphoria by face-aping experts NaturalMotion.
The sales Force really will be with this one later in the year.
GOLDEN AXE: BEAST RIDER
PUBLISHER: Sega
RELEASED: 2008 TBC
FORMAT: 360/PS3
Anyone who doesn’t remember slicing and dicing their way through the hordes of barely-explained enemies with gusto in the original Golden Axe can’t really lay claim to knowing what retro joy is all about.
The title, which was first released back in 1989, is currently enjoying something of a rebirth at the hands of Nintendo, as gamers remind themselves of its Megadrive-fuelled brilliance through the Wii’s Virtual Console.
This year, Sega is set to bring the much-loved franchise bang up to date, with an epic ‘re-imagining’ on next-gen systems. Although the publisher is keeping much of what fans can expect under their hats, we do know that development duties are being handled by San Francisco-based studio Secret Level – which Sega acquired back in 2006.
The plot is as in-your-face as it ever was, as gamers take control of a bunch of bulky riders who are fighting to prevent the annihilation of their sacred breed.
Players can both attack enemies on foot and – harking back to one of the most exciting things you could do on a console in the late Eighties – hop on the back of untamed beasts to help your quest. Fighting, skill, wits and magic all play a part in the defeat of evil enemies.
“Golden Axe is one of our most treasured brands and is a complete re-imagining of the story that will take gamers on an unforgettable journey,” reports a coy Sega of America.
“The vision we have for the remake of Golden Axe is nothing short of truly remarkable – and it can only be realised on the PlayStation 3 and Xbox 360.”
METAL GEAR SOLID 4
PUBLISHER: Konami
RELEASED: Q1 2008
FORMAT: PS3
Solid Snake’s been away for a long time on home console – but that certainly doesn’t mean he’s been forgotten. The sneaky slayer returns in a title that fans hoped would be a launch date release on PS3, but that looks every inch as if it was worth the wait.
Set amidst a large scale war, Snake’s (supposedly) farewell outing promises to give gamers exactly what they’re after – that is, plenty of snooping techniques, sleek next-gen graphical touches and a truly epic storyline.
The title is purportedly a real end of an era – the last Metal Gear game developed by Hideo Kojima. Then again, Kojima seems about as keen to retire from MGS as Tony Blair was from Number 10, so it won’t be any surprise if he can’t resist a return.
Set across locales including the Middle East and South America, Snake has to haul his middle-aged ass to some pretty far-flung places. The main objective of the game is to assassinate Snake’s oldest foe, Liquid Ocelot – but gamers can expect a host of giant Kojima-designed bosses before they get to settle the score.
ALONE IN THE DARK
PUBLISHER: Atari
RELEASED: May
FORMAT: PC/PS2/Wii/360/PS3
The game that inspired the Resident Evil series is back, looking better than ever – and is looking to snatch that series’ gory, strategic crown.
Sixteen years after AITD first appeared on PC, Atari brings back protagonist Edward Carnaby for a chilling adventure through New York’s Central Park. The title is presented as a complete season format of episodes – a bit like a 24 or Sopranos boxset, but with more blood and a higher chance of soiling your pants.
The storyline is split into several episodes averaging around 30 to 40 minutes each. These conclude with a cliff-hanger ending and, once the player leaves the game, a teaser of the next episode will appear. Every stage also offers a Neighbours-style summary of the previous episode.
The New York Times best-selling author Lorenzo Carcaterra was pulled in for script duties, to give the release a network television feel. Carcaterra is best known for penning Sleepers – later turned into a smash film starring Robert De Niro and Brad Pitt.
With Alone In The Dark, Capcom’s Resident Evil 5 and EA’s Dead Space due this year, 2008 should be an interesting time for the increasingly popular survival horror genre.
But that’s not all, folks…
There’s no doubt that the previous eleven titles are all set to take retail by storm. But be sure to keep an eye on these babies as well…
The release of RTS Halo Wars will also be watched closely by Master Chief fans. Ubisoft’s Splinter Cell: Conviction will perform well, as will long-awaited FPS Haze.
In addition, the French publisher’s Lost adaptation is getting noticed in the national press, alongside Rainbow Six: Vegas 2.
Capcom’s Resident Evil 5, Devil May Cry 4, Sony’s Killzone 2 and the latest FIFA and Pro Evo titles are also dead certs to sell like hotcakes.
Elsewhere, THQ’s Frontlines: Fuel of War, Codemasters’ Turning Point, Warner Bros’ Project Origin and Eidos’ December-bound Tomb Raider: Underworld will all shake up the charts.
Midway has kept pretty quiet on what its biggest releases of the year will be, but PS3 fans have been buzzing about Unreal Tournament III.
And it’s not just the big boys who could win out. Smaller publishers should get in on the act in 2008, too. Rising Star Games’ No More Heroes on Wii has been garnering exemplary reviews, whilst System 3’s Ferrari Challenge has already been praised for its exceptional handling and realism.
Square Enix’s two new Dragon Quest titles should cause quite a stir too, whilst Disney’s Turok and Narnia: Prince Caspian have ‘hit’ written all over them.
Other Interviews
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Sep 04 - Andy Payne, Managing Director, Mastertronic
- Celebrity Status
Aug 29 - Special focus: Celebrities in games marketing
- Dazzling Future
Aug 27 - Robert Price
- Batman and Beyond
Aug 22 - Jonathan Smith, Tom Stone
- Corre de force
Aug 18 - Alain Corre
- MCV LEGENDS: Peter Moore
Aug 14 - We take a look back at the EA Sports boss's career
- Is there still life in the PS2?
Aug 13 - Leading UK retailers discuss console's future
- A new Euro force
Aug 07 - Christian Gloe; Arne Peters; Matthew Walker; David Walker
- Olympic standards
Aug 05 - How 'The Games' has affected the industry's releases
- The X-Men
Jul 31 - Don Mattrick and John Schappert
- Kaz Hirai on PS3... Pt. 2
Jul 28 - Kaz Hirai
- Thank you for the music
Jul 28 - Music in games: Special focus
- MCV HOTLIST: The 10 deals that shook the industry
Jul 25 - The most shocking games news in history
- Deals that shook the industry: 10/10
Jul 25 - Nintendo drops PlayStation
- Deals that shook the industry: 9/10
Jul 25 - Square merges with Enix
- Deals that shook the industry: 8/10
Jul 25 - GAME buys Gamestation
- Deals that shook the industry: 7/10
Jul 25 - Havas acquires Sierra Online, Blizzard
- Deals that shook the industry: 6/10
Jul 25 - EA buys Bullfrog
- Deals that shook the industry: 5/10
Jul 25 - SCI snaps up Eidos
- Deals that shook the industry: 4/10
Jul 25 - Microsoft buys Rare
- Deals that shook the industry: 3/10
Jul 25 - Infogrames buys... everyone
- Deals that shook the industry: 2/10
Jul 25 - EA invests in Ubisoft
- Deals that shook the industry 1/10
Jul 25 - Take Two buys DMA Designs
- Hirai on PS3... Pt. 1
Jul 24 - Kaz Hirai
- Media Darlings
Jul 22 - Hirokazu Hamamura
- INTERVIEW - Thomas Tippl
Jul 17 - CFO, Activision-Blizzard
- E3 08: Review: Day three
Jul 17 - A recap of the third day's events in LA
- E3 ’08: Review: Day two
Jul 16 - A recap of the second day's events in LA
- E3 ’08: Review: Day one
Jul 15 - A recap of the first day's events in LA
- Sam Houser's CV - in his own words
Jul 11 - Rockstar co-founder and president charts his rise to the top
- MCV LEGENDS: Sam Houser
Jul 11 - Sam Houser
- MCV's E3 preview: Pt. 2
Jul 09 - A publisher-by-publisher look at what you can expect...
- MCV's E3 preview: Pt. 1
Jul 09 - A publisher-by-publisher look at what you can expect...
- ELSPA members on PEGI
Jul 08 - Why the UK would be best served by Pan-European ratings...
- Back with a bang
Jul 04 - David Gosen
- In-game ads: The facts
Jul 03 - Full Nielsen data on the market
- State of Independents
Jul 02 - MCV investigates the UK independent retail sector
- Fighting the flab
Jul 01 - The rise of 'healthy gaming'
- London calling
Jun 27 - Keith Ramsdale, Chairman, London Games Festival
- Pinnacle seeks new heights
Jun 24 - Peter Sleeman
- SOE what?
Jun 23 - John Smedley
- Pump up the volume
Jun 19 - Joerg Trouvain
- How to market a monster
Jun 16 - Brett Siddons
- PS we love you
Jun 12 - PSP's promising year ahead
- Phew! What a scorcher
Jun 09 - Retail's sweltering summer
- Ubisoft’s Yves-olution
Jun 05 - Yves Guillemot
- Sega's superstars
Jun 04 - Alan Pritchard, Sara Grover & John Clark
- Cooking up a storm
Jun 02 - Ian Howe
- Ninja's theory
May 30 - Tomonubu Itagaki
- Sell, sell, sell
May 27 - Darren Bowen
- RETAIL PROFILE: HMV
May 23 - Jonathan Hayes
- Winning the GAME
May 21 - Lisa Morgan
- A grand 'vision
May 21 - Joerg Trouvain
- Media moguls
May 20 - Klemens Kundratitz
- The UK's top 20 indies: Pt. 2
May 19 - Britain's finest independent retailers
- The UK's top 20 indies: Pt. 1
May 19 - Britain's finest independent retailers
- The power of PlayStation
May 16 - Kaz Hirai
- Masters of Coding
May 15 - Gavin Cheshire
- Solid as a rock
May 12 - Kunio Neo
- Midway’s next generation
May 08 - Matt Booty & Martin Spiess
- PLAYSTATION DAY '08
May 06 - Kaz Hirai's presentation: The highlights
- UK RETAIL PROFILE: Grainger Games
May 02 - MCV Award Winner: Best Independent Retailer
- INTERVIEW: Satoru Iwata – part three
May 01 - President, Nintendo
- INTERVIEW: Satoru Iwata – part two
May 01 - President, Nintendo
- INTERVIEW: Satoru Iwata – part one
May 01 - President, Nintendo
- 'Which console is best for GTA IV?' Pt. 2
Apr 29 - Mystery Shopper
- 'Which console is best for GTA IV?' Pt. 1
Apr 29 - Mystery Shopper
- IDG Research sales forecast: 2008 & 2009
Apr 25 -
- Q1 Chart Analysis
Apr 23 - 2008 - the story so far
- MCV LEGENDS - Jack Tretton
Apr 22 - We speak to North America's PlayStation king
- MCV Awards 08: Winners' reaction
Apr 18 - The winners of the 2008 MCV Industry Excellence Awards in their own words
- Ten years of Tom Clancy
Apr 17 - We take a closer look at Ubisoft's mega-selling franchise
- Tanya Byron's TV show: Is gaming as addictive as heroin?
Apr 15 - The quotes in full
- The BBFC on Manhunt 2
Apr 15 - David Cooke
- MCV Awards 2008:
Apr 14 - The winners in full
- UK March Charts - Analysis
Apr 11 - Courtesy of ChartTrack and ELSPA
- What’s Viacom’s game?
Apr 09 - Is the conglomerate set to become THE interactive entertainment giant?
- INTERVIEW - Phil Rogers
Apr 07 -
- INTERVIEW - Tanya Byron
Apr 04 - Now it's over, MCV speaks to the author of the Byron Report
- FRANCHISE FOCUS - The Sims
Mar 31 - A look ahead to the upcoming The Sims 3
- MCV LEGENDS - Chris Deering
Mar 28 - Chris Deering
- INTERVIEW - Brash
Mar 26 - Mitch Davis
- Independent Retailers - Online
Mar 25 - The rise and rise of the online indie
- INTERVIEW - Chris Lewis, Microsoft
Mar 20 - European interactive entertainment boss talks about his plans for family gaming on Xbox 360
- How to market your game
Mar 19 - A look back at the biggest marketing campaigns in the last 12 months
- UK February Charts - Analysis
Mar 17 - Courtesy of ChartTrack and ELSPA
- INTERVIEW - MTV
Mar 14 - Mika Salmi
- Play.com Live Preview
Mar 12 - A look at this weekend's gaming extravaganza
- Games vs Music - the stats
Mar 10 - ERA Yearbook 2008
- MCV Awards Finalists Part 1
Mar 06 - PR & Marketing
- MCV Awards Finalists Part 2
Mar 06 - People & Industry
- MCV Awards Finalists Part 3
Mar 06 - Retail
- INTERVIEW - Robin Burrowes
Mar 05 - Xbox Live - Marketing Manager
- INTERVIEW - Matt Carroll
Mar 03 - Disney’s new games dynasty
- EA & Take Two Timeline
Mar 03 - A chronological look at how that deal unfolded
- Peter Moore
Feb 29 - President, EA Sports
- The turnaround begins - read the publisher's new battleplan
Feb 29 - SCi re-invented
- Sales director Tarik Alozdi
Feb 28 - MEDIA SPECIAL: Uncooked
- MD Damian Butt speaks out
Feb 28 - MEDIA SPECIAL: Imagine Publishing
- Future's Robert Price
Feb 28 - MEDIA SPECIAL
- The state of games journalism
Feb 27 - MEDIA SPECIAL
- The Return of Atari
Feb 25 - David Gardner
- The story so far
Feb 25 - Phil Harrison
- IN-GAME ADVERTISING
Feb 21 - Sector Spotlight
- ChartTrack & ELSPA Monthly Report
Feb 18 - UK January Games Charts
- INTERVIEW - Ubisoft
Feb 15 - Yves Guillemot
- Introducing the Retail Advisory Board 2008
Feb 13 - RAB
- INTERVIEW - Nintendo UK
Feb 11 - David Yarnton
- The return of Atari
Feb 04 - Mathias Hautefort
- 2007 - The year the video game industry went casual?
Jan 31 - DFC Intelligence
- Format breakdown
Jan 30 - The games of 2007
- Top 50
Jan 30 - The games of 2007
- Top of its GAME
Jan 29 - Lisa Morgan, CEO; David Thomas, Deputy CEO and Group Finance Director
- INTERVIEW: David Reeves
Jan 25 - Three for all
- How to win an MCV Award:
Jan 25 - Special Awards
- How to win an MCV Award:
Jan 24 - PR & Marketing
- How to win an MCV Award
Jan 24 - People And Industry
- How to win an MCV Award
Jan 24 - Retail
- Just the job
Jan 22 - Recruitment Special
- INTERVIEW: Rod Cousens
Jan 17 - A talk with the CEO of Codemasters
- Atari's road to recovery
Jan 17 - Patrick Leleu
- INTERVIEW: 1C - A Russian Revolution
Jan 16 - Nikolay Baryshnikov (1C)
- UK GAMES MARKET 2007
Jan 10 - The definitive report
- What are you looking forward to in 2008?
Jan 09 - Industry execs reveal their hopes for the year
- MCV's Quiz of the Year 2007
Jan 03 - Your chance to win a Nintendo Wii
- INTERVIEW: When Martyn met David
Jan 02 - Gamestation's Martyn Gibbs speaks to Nintendo's David Yarnton
- All I want for Christmas...
Dec 19 - MCV asks games industry leaders for their top three Xmas wishes...
- ACTIVISION BLIZZARD: The deal that shook the industry
Dec 17 - An anaylisis of last month's gaming super-merger
- MCV Retail Survey 2007
Dec 13 - in association with Channel Advantage
- Mystery Shopper - Infinite Group
Dec 12 - Oxford Street
- Monthly Chart Analysis – November
Dec 07 - Courtesy of ChartTrack
- Delivering the goods
Dec 06 - Distribution Special Focus
- The power of the gaming sequel
Dec 06 - How gaming is putting Hollywood to shame
- GAME GAMESTATION ENQUIRY
Dec 05 - The Provisional Findings in full
- Games Marketing Forum
Dec 03 - Event report
- Taking on the big boys
Nov 30 - Smaller Publisher Special Focus
- DVD Gaming
Nov 29 - The forgotten platform?
- INTERVIEW - IGA Worldwide
Nov 28 - The in-game advertising sector
- Mystery Shopper
Nov 27 - Camden
- Warner Bros & TT Games
Nov 26 - Josh Berger (UK President and MD, Warner), Tom Stone (MD, TT Games)
- Curran affairs
Nov 23 - Ian Curran
- A look at the battle between retail and downloads
Nov 20 - UKTI Report: Revenue Channels
- The Halo Effect
Nov 16 - Chris Lewis
- INTERVIEW: In2Games
Nov 15 - Harry Holmwood
- Monthly Chart Analysis – October
Nov 14 - Courtesy of ChartTrack
- LGF: EA's 'Be the One'
Nov 12 - EA storms Trafalgar Square
- INTERVIEW: Nintendo
Nov 09 - David Yarnton
- INTERVIEW: Woolworths
Nov 07 - Gerry Berkley
- 30 Under 30
Nov 05 - The definitive list of the top 30 hot young execs in the industry...
- Just child's play? The Byron Report
Nov 02 - Dr Tanya Byron
- The Midas touch
Nov 01 - Adrian Clews
- INTERVIEW: Mad Catz
Oct 30 - Brian Andersen
- Screen Digest - Q4 Prediction
Oct 29 - Ed Barton
- Expanding Empire
Oct 25 - Ian Higgins
- INTERVIEW: Popcorn Arcade
Oct 24 - Stewart Green
- VIOLENCE IN GAMES: The BBFC
Oct 24 - Gianni Zamo
- Violence in Games Special
Oct 22 - Mum's the Word
- INTERVIEW: Ray Maguire, SCE UK
Oct 19 - Heralding the arrival of the new £299 40GB PS3
- Monthly Chart Analysis - September
Oct 17 - Courtesy of ChartTrack
- Trade-in Places
Oct 16 - A look at the pre-owned software market
- INTERVIEW: Activision
Oct 15 - Robin Kaminsky
- MCV INTERVIEW: Microsoft
Oct 12 - Neil Thompson
- Is Google trying out patents?
Oct 11 - A closer look at Google's gaming patents
- Does PS2's long tail need a snip?
Oct 10 - The way ahead for Sony's greatest
- Ads in game: the facts
Oct 09 - IGA
- The SCi's the limit
Oct 08 - Jane Cavanagh (CEO), Phil Rogers (Chief Financial Officer)
- INTERVIEW: GAME
Oct 04 - Lisa Morgan, CEO; David Thomas, Deputy CEO & Group Finance Director
- GMAs: Specialist Games Media Finalists (Online)
Oct 02 - Games Media Awards Special
- GMAs: Specialist Games Media Finalists (Print)
Oct 02 - Games Media Awards Special
- GMAs: Mainstream Media Finalists
Oct 02 - Games Media Awards Special
- London Games Festival
Oct 01 - Keith Ramsdale
- Gem's evolution
Sep 28 - Chris Peacock & Simon Lee
- System 3 revs up
Sep 25 - A look at System 3's Ferrari Challenge
- INTERVIEW: Sega of America
Sep 21 - Simon Jeffery
- Midway looks to big Q4
Sep 19 - David Zucker
- Vivendi's French evolution
Sep 11 - Pascal Brochier
- Why buy SCi?
Sep 07 - MCV looks at why the three favourites might bid...
- Masters of their universe
Sep 05 - Andy Payne and Garry Williams
- Warner's own Superman
Sep 03 - Ron Scott
- MEDIA SPECIAL
Aug 29 - ABC Analysis
- History repeating itself
Aug 28 - The Rise of Retro Gaming
- Political Games - Part 2
Aug 24 - Margaret Hodge
- Political Games - Part 1
Aug 24 - Jeremy Hunt
- Disney's Joy Story
Aug 23 - Matt Carroll
- The rise of Mac gaming
Aug 22 - Return of the Mac
- Leipzig
Aug 21 - MCV's guide to the show:
- A Smart Korea Move
Aug 17 - Geoff Heath
- Walking on air
Aug 15 - Jim Scott
- Back to School Special
Aug 14 - Educating Retail
- UK July video games sales
Aug 13 - ChartTrack
- Vital Statistics
Aug 10 - Quarterly publisher financial data
- EA's Russian Revolution
Aug 09 - Peter Laughton
- MCV's Mystery Shopper
Aug 09 - Oxford Street
- The return of Activision
Aug 02 - Joerg Trouvain
- The Price is Right
Jul 31 - Budget software focus
- Say Halo wave goodbye
Jul 27 - Peter Moore
- View from the top
Jul 25 - Kaz Hirai
- Ahead of the GAME
Jul 24 - Lisa Morgan
- European Champion
Jul 23 - Jens Uwe Intat
- Sony: Home and dry
Jul 20 - MCV's E3 '07 round-up (Part 3)
- Nintendo: Shiny happy people
Jul 20 - MCV's E3 '07 round-up (Part 2)
- Microsoft: Moore the merrier
Jul 20 - MCV's E3 '07 round-up (Part 1)
- The US should learn from the UK
Jul 18 - Jack Thompson
- 2007's Magic Numbers
Jul 17 - MCV's look at ChartTrack's 2007 UK market stats...
- News analysis:
Jul 13 - Is Government listening as UK developers cry: 'Give us a (tax) break'?
- How the West is won
Jul 11 - An insight into the North American and European markets
- MCV's essential E3 guide
Jul 10 - E3 2007: The Ones to Watch
- NoE limits
Jul 06 - Laurent Fischer
- Manhunt 2 ban erodes civil liberties
Jul 03 - Adam Hartley
- Star Quality
Jul 02 - Martin Defries
- How to Play a blinder
Jun 27 - Gian Luzio
- Open for business
Jun 26 - Barry Hatch
- 505’s recipe for success
Jun 25 - Ian Howe
- Ubisoft's casual revolution
Jun 22 - Mat Quaeck
- Device City
Jun 21 - The peripherals sector
- The state of Play
Jun 19 - David Reeves
- THQ’s win-win situation
Jun 18 - James Dixon
- What can we learn from Second Life?
Jun 14 - Philip Rosedale, Catherine Smith
- MCVuk.com relaunch
Jun 05 - A user's guide to the site
- The Nintendo difference
Jun 01 - David Yarnton, Dawn Paine
- Mine’s a Double
May 31 - Tim Ellis
- Thinking Outside the Box
May 31 - The world of digital distribution
- Introducing the GMAs
May 31 - What are the Games Media Awards?
- Empire Strikes Back
May 31 - Ian Higgins
- Vivendi Goes Universal
May 30 - Adam Roberts
- Going Live
May 30 - Kevin Unangst
- No surrender
May 30 - Lisa Morgan, David Thomas
- Massively Ambitious
May 30 - Dirk Metzger
- The Waiting Game
May 30 - Rob Murphy
- Choices’ voice
May 30 - Anthony Skitt
- Atari’s Online Revolution
Apr 13 - Chris Bergstresser
- Live and let Live
Mar 30 - Chris Lewis
- Asia Specific
Mar 30 - Martin Good, Ian Curran and Rodney Block
- The third coming
Mar 23 - Ray Maguire
- Rise & Rise
Mar 23 - David Zucker
- Show me the money
Mar 16 - Bruce Hack
- The Masters Plan
Mar 09 - Rod Cousens
- Another supermarket sweep?
Mar 09 - Richard Searling
- The THQ & A
Mar 02 - Roy Campbell
- The Euro(gamer) vision
Feb 23 - Rupert Loman
- Easy as ABC
Feb 23 - Robert Price
- The French Revolution
Jan 26 - Jon Rosenblatt
- Blizzard’s Wizard
Jan 26 - Itzik Ben Bassat
- Capcom Rising
Jan 19 - Mark Beaumont
- Electronic Charts
Jan 12 - Keith Ramsdale










