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How to market your game
A look back at the biggest marketing campaigns in the last 12 months
Mar 19 2008
Want to score a number one smash hit? Andrew Wooden takes a look at some of the most impactful marketing campaigns of last year to find out how to grab gamers’ attention…
Head of Gaming and Entertainment, Entertainment and Devices Division at Microsoft UK, Stephen McGill, explains why the Halo 3 launch was such a success: “There’s no doubt that our ground-breaking marketing campaign was a pivotal driver to the success of Halo 3. Expectations amongst consumers were extremely high, so we had to deliver a campaign that lived up to and supported the epic nature of the title.
“We felt we truly succeeded in delivering the most integrated and cutting edge campaign for a video game launch that the industry has ever seen. I think the whole integrated nature of the campaign really worked. From the outset we made it clear we wanted to deliver a campaign akin to the launch of a blockbuster film property, as this was in effect the launch of the biggest video game of all time. We were extremely pleased the way this come to fruition during the week leading up to launch – combined press releases, media activity and launch night activity generated an incredible day one buzz, which visibly translated into day one sales.
“The ‘Believe’ pillar of the campaign worked extremely well when supported by all of these other elements, and as a net result the amplification of the entire campaign was incredible. The Imax take- over looked utterly stunning and the buzz building up to and through the launch was incredible. I think the game and the marketing campaign delivered a huge spike in sales for our retail partners and the campaign rivalled your traditional excitement that you’d only previously expect to see for the likes of a Spider-Man movie or a Harry Potter book – and we outsold both!”
HIGH SCHOOL MUSICAL
“Our marketing consisted of a TV campaign across all major channels within popular girls’ programmes, print campaign including advertorials and relevant competitions in key girls’ gaming magazines,” says Disney Interactive Studios’ marketing manager Burcin Ergin. “We had an online campaign and a six-sheet outdoor campaign at retail-targeted bus shelters.
“We invested heavily in trialling and events. We used ‘advans’, which toured around key malls and appeared at the McFly concerts, as well as the Disney Channel High School Musical bus tour with Singstar pods.
“The PR campaign kicked off in July, so Christmas was really bought home to our audiences early and drip-fed post launch. This included features, news, reviews and gift guides in media including national broadcast, national newspapers, kids’ media and women’s press.
“This product really lent itself to experiential marketing activities. The game toured nationally with the Disney High School Musical bus, we had game pods at malls, concerts and Disney Stores. There were plenty of chances for kids to trial the game. We also had the benefit of great cross-promotional activities with other High School Musical products including the Disney Channel premiere, the CDs the DVD, and Ice Tour. Not a lot of companies can boast all of these divisions under one roof. This all ensured that the fans got a great sense of the entire suite of products available for High School Musical.”
THE SIMPSONS GAME
You couldn’t move for The Simpson Game in the build-up to Christmas last year. TV ads included two creatives across terrestrial and digital programming, running through November and December. In the press, kids’, TV, men’s and national press ads were placed with a total circulation of over 11 million.
On the radio, a 30 second ad using humorous voiceovers from the game across all major commercial radio stations was produced. Online, EA placed takeovers, skins and display ads across a huge number of sites, totalling over nine million impressions. At retail, there were ‘coming soon’ packs, POS cubes, posters, gate wraps, FSDUs and dummy boxes.
EA’s outdoor marketing arguably made the biggest impact – alongside London Underground and shopping mall six- sheets, national bus sides and collectible postcards placed in cinemas, there was the ‘Be The One’ event in Trafalgar Square with Keeley Hazell and a huge number of competition placements.
EA product manager Alice Brandvik explains why the campaign was such a success: “This is the first Simpsons game to capture the look, feel and humour of the TV show. Our relationship with Fox and Gracie has allowed us to carry the humour of the world’s favourite dysfunctional family throughout the entire campaign with some great creative tailored specifically for us.
“This advantage has given us authenticity to the campaign and great cut-through in the hugely competitive run-up to Christmas.”
ASSASSIN'S CREED
“Assassin’s Creed is the fastest-selling new IP on next-gen consoles – to have achieved that in November, up against blockbuster licences and triple-A sequels is phenomenal,” says Ubisoft marketing director Jon Rosenblatt. “We are all very proud of this achievement.
“The marketing campaign was superb. It activated at the right time and with the right messages, with pre-launch and post-launch mechanics. One of our objectives was to treat the campaign as a movie launch. We believe that this objective was met.
“There are a number of learnings to be taken from the campaign. The first was the use of 100 per cent gameplay footage in TV creatives. We know from research that a key factor for purchase is graphics, and as such we need to show how the game looks and plays.
“We were also delighted with the success of our community affinitive programme 1191ad. Through this we have had over 28,000 gamers taking part. We have seen over 5,700 pieces of user generated content which included wallpapers, screensavers, Facebook applications, as well as home made movies all based around the universe of Assassin’s Creed.
“Finally, a key learning was organising a hands-on event at London’s flagship HMV store on Oxford Street. We had only communicated on the event a week in advance, and it was a testament to the product that HMV on a Saturday afternoon was completely packed-out, with every single person patiently waiting (many for five hours or more) for their hands-on. This is a practice we will certainly look at repeating in the future.”
RESISTANCE FALL OF MAN
“With A fantastic story, we felt that there was a lot of mileage in the ‘alternative history’ that Insomniac created, which we called a Twisted History,” says SCE UK’s Phil Lynch.
“This concept underpinned our entire marketing campaign. We wanted to replicate it in as much media as possible. First we created a striking press ad, done in the style of 1950s propaganda, but of course, with a twist.
“Following on from this, we wanted our online ad units to again emulate the style of 1950s publications. The propaganda-style phrasing of the time and the aged texture on the digital ads, not only contrast with the medium of online, but when you display the Resistance: Fall of Man weapons like the hedgehog grenade and Hailstorm against this backdrop, we got equally fantastic stand-out.
“As an additional piece to the campaign, we created a short viral video as if it was set in the 1950s around the timeframe of the game. It essentially was a piece to camera of a Chumley-Warner style character, explaining what to look for in Chimera weaknesses.
“Our cinema advert is one that we’re particularly proud of. We shot footage to make it look like a 1950s documentary, with a Russian soldier narrating, the twist being the content of his narrative and the Chimera running riot in the streets. The ad switches seamlessly to actual in-game footage from the title.
“I think the British-connection, combined with 1950s imagery juxtaposed with futuristic weaponry and aliens, really struck a chord with consumers and allowed Resistance to cut through and not be seen as ‘just another first-person shooter’.”
TOUCH! GENERATIONS
Nintendo senior product manager James Honeywell fills us in on the stunning success of the Touch! Generations campaign: “In a deal led from the UK which became a pan-European campaign, we used Nicole Kidman as the key ambassador of Brain Training and More Brain Training, placing our ads in mass-market programming across all terrestrial and satellite channels during the launch phase, in what is our biggest ever software launch in the UK to date. Quite simply, the first ad showed Nicole’s reactions to using the software for the first time.
“The overall campaign has now evolved further utilising more UK specific talent including well-loved UK celebrities (such as Patrick Stewart, Julie Walters, Phillip Schofield, Fern Britton, Johnny Ball and Zoe Ball) that has built on the work already done with Nicole and will continue the momentum.
“We are most pleased about how we’ve managed to build a multi-faceted, long-running campaign which has culminated in the use of celebrity in a naturalistic, friendly and real manner. Reaction from people both in and out of our industry has shown us that we really are starting to embark on a new path and embrace a new type of gamer. Frankly, our main learning is just how much we still have to learn about our new audience.”
Other Interviews
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Aug 07 - Christian Gloe; Arne Peters; Matthew Walker; David Walker
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Aug 05 - How 'The Games' has affected the industry's releases
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Jul 31 - Don Mattrick and John Schappert
- Kaz Hirai on PS3... Pt. 2
Jul 28 - Kaz Hirai
- Thank you for the music
Jul 28 - Music in games: Special focus
- MCV HOTLIST: The 10 deals that shook the industry
Jul 25 - The most shocking games news in history
- Deals that shook the industry: 10/10
Jul 25 - Nintendo drops PlayStation
- Deals that shook the industry: 9/10
Jul 25 - Square merges with Enix
- Deals that shook the industry: 8/10
Jul 25 - GAME buys Gamestation
- Deals that shook the industry: 7/10
Jul 25 - Havas acquires Sierra Online, Blizzard
- Deals that shook the industry: 6/10
Jul 25 - EA buys Bullfrog
- Deals that shook the industry: 5/10
Jul 25 - SCI snaps up Eidos
- Deals that shook the industry: 4/10
Jul 25 - Microsoft buys Rare
- Deals that shook the industry: 3/10
Jul 25 - Infogrames buys... everyone
- Deals that shook the industry: 2/10
Jul 25 - EA invests in Ubisoft
- Deals that shook the industry 1/10
Jul 25 - Take Two buys DMA Designs
- Hirai on PS3... Pt. 1
Jul 24 - Kaz Hirai
- Media Darlings
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- INTERVIEW - Thomas Tippl
Jul 17 - CFO, Activision-Blizzard
- E3 08: Review: Day three
Jul 17 - A recap of the third day's events in LA
- E3 ’08: Review: Day two
Jul 16 - A recap of the second day's events in LA
- E3 ’08: Review: Day one
Jul 15 - A recap of the first day's events in LA
- Sam Houser's CV - in his own words
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- MCV LEGENDS: Sam Houser
Jul 11 - Sam Houser
- MCV's E3 preview: Pt. 2
Jul 09 - A publisher-by-publisher look at what you can expect...
- MCV's E3 preview: Pt. 1
Jul 09 - A publisher-by-publisher look at what you can expect...
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Jul 08 - Why the UK would be best served by Pan-European ratings...
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Jul 04 - David Gosen
- In-game ads: The facts
Jul 03 - Full Nielsen data on the market
- State of Independents
Jul 02 - MCV investigates the UK independent retail sector
- Fighting the flab
Jul 01 - The rise of 'healthy gaming'
- London calling
Jun 27 - Keith Ramsdale, Chairman, London Games Festival
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Jun 24 - Peter Sleeman
- SOE what?
Jun 23 - John Smedley
- Pump up the volume
Jun 19 - Joerg Trouvain
- How to market a monster
Jun 16 - Brett Siddons
- PS we love you
Jun 12 - PSP's promising year ahead
- Phew! What a scorcher
Jun 09 - Retail's sweltering summer
- Ubisoft’s Yves-olution
Jun 05 - Yves Guillemot
- Sega's superstars
Jun 04 - Alan Pritchard, Sara Grover & John Clark
- Cooking up a storm
Jun 02 - Ian Howe
- Ninja's theory
May 30 - Tomonubu Itagaki
- Sell, sell, sell
May 27 - Darren Bowen
- RETAIL PROFILE: HMV
May 23 - Jonathan Hayes
- Winning the GAME
May 21 - Lisa Morgan
- A grand 'vision
May 21 - Joerg Trouvain
- Media moguls
May 20 - Klemens Kundratitz
- The UK's top 20 indies: Pt. 2
May 19 - Britain's finest independent retailers
- The UK's top 20 indies: Pt. 1
May 19 - Britain's finest independent retailers
- The power of PlayStation
May 16 - Kaz Hirai
- Masters of Coding
May 15 - Gavin Cheshire
- Solid as a rock
May 12 - Kunio Neo
- Midway’s next generation
May 08 - Matt Booty & Martin Spiess
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May 06 - Kaz Hirai's presentation: The highlights
- UK RETAIL PROFILE: Grainger Games
May 02 - MCV Award Winner: Best Independent Retailer
- INTERVIEW: Satoru Iwata – part three
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- INTERVIEW: Satoru Iwata – part two
May 01 - President, Nintendo
- INTERVIEW: Satoru Iwata – part one
May 01 - President, Nintendo
- 'Which console is best for GTA IV?' Pt. 2
Apr 29 - Mystery Shopper
- 'Which console is best for GTA IV?' Pt. 1
Apr 29 - Mystery Shopper
- IDG Research sales forecast: 2008 & 2009
Apr 25 -
- Q1 Chart Analysis
Apr 23 - 2008 - the story so far
- MCV LEGENDS - Jack Tretton
Apr 22 - We speak to North America's PlayStation king
- MCV Awards 08: Winners' reaction
Apr 18 - The winners of the 2008 MCV Industry Excellence Awards in their own words
- Ten years of Tom Clancy
Apr 17 - We take a closer look at Ubisoft's mega-selling franchise
- Tanya Byron's TV show: Is gaming as addictive as heroin?
Apr 15 - The quotes in full
- The BBFC on Manhunt 2
Apr 15 - David Cooke
- MCV Awards 2008:
Apr 14 - The winners in full
- UK March Charts - Analysis
Apr 11 - Courtesy of ChartTrack and ELSPA
- What’s Viacom’s game?
Apr 09 - Is the conglomerate set to become THE interactive entertainment giant?
- INTERVIEW - Phil Rogers
Apr 07 -
- INTERVIEW - Tanya Byron
Apr 04 - Now it's over, MCV speaks to the author of the Byron Report
- FRANCHISE FOCUS - The Sims
Mar 31 - A look ahead to the upcoming The Sims 3
- MCV LEGENDS - Chris Deering
Mar 28 - Chris Deering
- INTERVIEW - Brash
Mar 26 - Mitch Davis
- Independent Retailers - Online
Mar 25 - The rise and rise of the online indie
- INTERVIEW - Chris Lewis, Microsoft
Mar 20 - European interactive entertainment boss talks about his plans for family gaming on Xbox 360
- UK February Charts - Analysis
Mar 17 - Courtesy of ChartTrack and ELSPA
- INTERVIEW - MTV
Mar 14 - Mika Salmi
- Play.com Live Preview
Mar 12 - A look at this weekend's gaming extravaganza
- Games vs Music - the stats
Mar 10 - ERA Yearbook 2008
- MCV Awards Finalists Part 1
Mar 06 - PR & Marketing
- MCV Awards Finalists Part 2
Mar 06 - People & Industry
- MCV Awards Finalists Part 3
Mar 06 - Retail
- INTERVIEW - Robin Burrowes
Mar 05 - Xbox Live - Marketing Manager
- INTERVIEW - Matt Carroll
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- EA & Take Two Timeline
Mar 03 - A chronological look at how that deal unfolded
- Peter Moore
Feb 29 - President, EA Sports
- The turnaround begins - read the publisher's new battleplan
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- Sales director Tarik Alozdi
Feb 28 - MEDIA SPECIAL: Uncooked
- MD Damian Butt speaks out
Feb 28 - MEDIA SPECIAL: Imagine Publishing
- Future's Robert Price
Feb 28 - MEDIA SPECIAL
- The state of games journalism
Feb 27 - MEDIA SPECIAL
- The Return of Atari
Feb 25 - David Gardner
- The story so far
Feb 25 - Phil Harrison
- IN-GAME ADVERTISING
Feb 21 - Sector Spotlight
- ChartTrack & ELSPA Monthly Report
Feb 18 - UK January Games Charts
- INTERVIEW - Ubisoft
Feb 15 - Yves Guillemot
- Introducing the Retail Advisory Board 2008
Feb 13 - RAB
- INTERVIEW - Nintendo UK
Feb 11 - David Yarnton
- The games of 2008
Feb 07 - The top titles you need to stock this year
- The return of Atari
Feb 04 - Mathias Hautefort
- 2007 - The year the video game industry went casual?
Jan 31 - DFC Intelligence
- Format breakdown
Jan 30 - The games of 2007
- Top 50
Jan 30 - The games of 2007
- Top of its GAME
Jan 29 - Lisa Morgan, CEO; David Thomas, Deputy CEO and Group Finance Director
- INTERVIEW: David Reeves
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- How to win an MCV Award:
Jan 25 - Special Awards
- How to win an MCV Award:
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- How to win an MCV Award
Jan 24 - People And Industry
- How to win an MCV Award
Jan 24 - Retail
- Just the job
Jan 22 - Recruitment Special
- INTERVIEW: Rod Cousens
Jan 17 - A talk with the CEO of Codemasters
- Atari's road to recovery
Jan 17 - Patrick Leleu
- INTERVIEW: 1C - A Russian Revolution
Jan 16 - Nikolay Baryshnikov (1C)
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Jan 09 - Industry execs reveal their hopes for the year
- MCV's Quiz of the Year 2007
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- INTERVIEW: When Martyn met David
Jan 02 - Gamestation's Martyn Gibbs speaks to Nintendo's David Yarnton
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Dec 13 - in association with Channel Advantage
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Dec 07 - Courtesy of ChartTrack
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- Games Marketing Forum
Dec 03 - Event report
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Nov 30 - Smaller Publisher Special Focus
- DVD Gaming
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- INTERVIEW - IGA Worldwide
Nov 28 - The in-game advertising sector
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Nov 27 - Camden
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Nov 23 - Ian Curran
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Nov 20 - UKTI Report: Revenue Channels
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Nov 16 - Chris Lewis
- INTERVIEW: In2Games
Nov 15 - Harry Holmwood
- Monthly Chart Analysis – October
Nov 14 - Courtesy of ChartTrack
- LGF: EA's 'Be the One'
Nov 12 - EA storms Trafalgar Square
- INTERVIEW: Nintendo
Nov 09 - David Yarnton
- INTERVIEW: Woolworths
Nov 07 - Gerry Berkley
- 30 Under 30
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Nov 02 - Dr Tanya Byron
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Nov 01 - Adrian Clews
- INTERVIEW: Mad Catz
Oct 30 - Brian Andersen
- Screen Digest - Q4 Prediction
Oct 29 - Ed Barton
- Expanding Empire
Oct 25 - Ian Higgins
- INTERVIEW: Popcorn Arcade
Oct 24 - Stewart Green
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Oct 24 - Gianni Zamo
- Violence in Games Special
Oct 22 - Mum's the Word
- INTERVIEW: Ray Maguire, SCE UK
Oct 19 - Heralding the arrival of the new £299 40GB PS3
- Monthly Chart Analysis - September
Oct 17 - Courtesy of ChartTrack
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Oct 16 - A look at the pre-owned software market
- INTERVIEW: Activision
Oct 15 - Robin Kaminsky
- MCV INTERVIEW: Microsoft
Oct 12 - Neil Thompson
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Oct 11 - A closer look at Google's gaming patents
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Oct 10 - The way ahead for Sony's greatest
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- The SCi's the limit
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- INTERVIEW: GAME
Oct 04 - Lisa Morgan, CEO; David Thomas, Deputy CEO & Group Finance Director
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- GMAs: Specialist Games Media Finalists (Print)
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- GMAs: Mainstream Media Finalists
Oct 02 - Games Media Awards Special
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Sep 21 - Simon Jeffery
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Sep 19 - David Zucker
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- MEDIA SPECIAL
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- Political Games - Part 2
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- Political Games - Part 1
Aug 24 - Jeremy Hunt
- Disney's Joy Story
Aug 23 - Matt Carroll
- The rise of Mac gaming
Aug 22 - Return of the Mac
- Leipzig
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- A Smart Korea Move
Aug 17 - Geoff Heath
- Walking on air
Aug 15 - Jim Scott
- Back to School Special
Aug 14 - Educating Retail
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Aug 13 - ChartTrack
- Vital Statistics
Aug 10 - Quarterly publisher financial data
- EA's Russian Revolution
Aug 09 - Peter Laughton
- MCV's Mystery Shopper
Aug 09 - Oxford Street
- The return of Activision
Aug 02 - Joerg Trouvain
- The Price is Right
Jul 31 - Budget software focus
- Say Halo wave goodbye
Jul 27 - Peter Moore
- View from the top
Jul 25 - Kaz Hirai
- Ahead of the GAME
Jul 24 - Lisa Morgan
- European Champion
Jul 23 - Jens Uwe Intat
- Sony: Home and dry
Jul 20 - MCV's E3 '07 round-up (Part 3)
- Nintendo: Shiny happy people
Jul 20 - MCV's E3 '07 round-up (Part 2)
- Microsoft: Moore the merrier
Jul 20 - MCV's E3 '07 round-up (Part 1)
- The US should learn from the UK
Jul 18 - Jack Thompson
- 2007's Magic Numbers
Jul 17 - MCV's look at ChartTrack's 2007 UK market stats...
- News analysis:
Jul 13 - Is Government listening as UK developers cry: 'Give us a (tax) break'?
- How the West is won
Jul 11 - An insight into the North American and European markets
- MCV's essential E3 guide
Jul 10 - E3 2007: The Ones to Watch
- NoE limits
Jul 06 - Laurent Fischer
- Manhunt 2 ban erodes civil liberties
Jul 03 - Adam Hartley
- Star Quality
Jul 02 - Martin Defries
- How to Play a blinder
Jun 27 - Gian Luzio
- Open for business
Jun 26 - Barry Hatch
- 505’s recipe for success
Jun 25 - Ian Howe
- Ubisoft's casual revolution
Jun 22 - Mat Quaeck
- Device City
Jun 21 - The peripherals sector
- The state of Play
Jun 19 - David Reeves
- THQ’s win-win situation
Jun 18 - James Dixon
- What can we learn from Second Life?
Jun 14 - Philip Rosedale, Catherine Smith
- MCVuk.com relaunch
Jun 05 - A user's guide to the site
- The Nintendo difference
Jun 01 - David Yarnton, Dawn Paine
- Mine’s a Double
May 31 - Tim Ellis
- Thinking Outside the Box
May 31 - The world of digital distribution
- Introducing the GMAs
May 31 - What are the Games Media Awards?
- Empire Strikes Back
May 31 - Ian Higgins
- Vivendi Goes Universal
May 30 - Adam Roberts
- Going Live
May 30 - Kevin Unangst
- No surrender
May 30 - Lisa Morgan, David Thomas
- Massively Ambitious
May 30 - Dirk Metzger
- The Waiting Game
May 30 - Rob Murphy
- Choices’ voice
May 30 - Anthony Skitt
- Atari’s Online Revolution
Apr 13 - Chris Bergstresser
- Live and let Live
Mar 30 - Chris Lewis
- Asia Specific
Mar 30 - Martin Good, Ian Curran and Rodney Block
- The third coming
Mar 23 - Ray Maguire
- Rise & Rise
Mar 23 - David Zucker
- Show me the money
Mar 16 - Bruce Hack
- The Masters Plan
Mar 09 - Rod Cousens
- Another supermarket sweep?
Mar 09 - Richard Searling
- The THQ & A
Mar 02 - Roy Campbell
- The Euro(gamer) vision
Feb 23 - Rupert Loman
- Easy as ABC
Feb 23 - Robert Price
- The French Revolution
Jan 26 - Jon Rosenblatt
- Blizzard’s Wizard
Jan 26 - Itzik Ben Bassat
- Capcom Rising
Jan 19 - Mark Beaumont
- Electronic Charts
Jan 12 - Keith Ramsdale











