Interviews & Features
RSS Feed
Back with a bang
David Gosen
VP of strategic marketing, interactive entertainment division, Microsoft EMEA
Jul 4 2008
Former Nintendo and I-Play exec David Gosen has returned to the console business with Xbox – and he has some forthright views on how to push the console forward. Neil Long asks the questions…
I had five fantastic years at Nintendo and really loved the consoles I worked on. From there I saw a great opportunity to move into mobile gaming and ran I-Play for four years, but I really wanted to come back into consoles for some really specific reasons.
One is that I’m a great believer in the industry. I think this industry is going to see continued, consistent growth over the next five to ten years. I think it’s destined for fantastic things.
I also think that industry history won’t dictate the future. In the past, it’s been about consoles and packaged goods, it’s been about a niche gamer, not a mass market gamer, and I think this market is being re-defined and will continue to re-define itself.
Microsoft has the installed base and there are incredible levels of R&D going on in this business and in this company. Looking at how the future is going to be different from the past, I really believe that Xbox is potentially uniquely positioned to win in the console space.
We’ve heard a lot from Microsoft about broadening 360’s appeal – what do you think needs to happen to achieve that aim?
What we’re going to do is continue to appeal to the core gamer – that’s very important and is a pillar on which this business has been built. But what we’re also going to do is broaden and become increasingly appealing to a new generation of gamers.
Nintendo has done fantastically well with Wii, but I think we will be supremely positioned to offer something to this new generation of gamers that will soon look to graduate from that entry point.
You’ll hear a lot of things from us in the coming months about games that have that broadening message. We’ll create a compelling opportunity for that new generation of gamers.
Has the price drop helped? Are you happy with how the 360 Arcade SKU is performing?
If you’re going to appeal to a broader market then price is critical. We know that. You also need the right gameplay experiences. You need innovation and the right content. But what’s very important to us is that we will continue to bring broader games and we have fantastic studios that will do that.
The other element that is really critical here is Live. It gives us an opportunity to really build a social network in the living room. We have the opportunity to go to end users and say: Xbox is more than games.
What we have is an opportunity to claim the digital entertainment high ground by continuing to excel in games, across core and broad sectors, and bring an entertainment living room experience that is really driving from a digital downloads perspective rather than a packaged goods perspective.
Do you think Live is too complex for the casual user to sign up to? Are you looking to address that?
What we have to do is make it very, very easy. That’s the focus of the business today, to put the end user at the centre of everything we do. That is fundamental to everything we intend to do and you’ll hear lots from us in the coming months about how we intend to do that.
Weekly ChartTrack figures suggest that PS3 has been outselling 360 for a while now – how do you plan to keep ahead?
We are going to invest to win in Europe. There is no question about that. We understand the challenge in the region. We understand what we need to do to continue to drive the growth of the business. What we need to do is not just pay lip service to this but really invest.
And when I talk about investment I’m talking about people, the resource in the market, dedicated focus and launch-level marketing spends across media, retail and all areas – that’s where we’re going to make the difference, by driving awareness of the brand and our broadening proposition across all of the regions in Europe.
How do you respond to analysts who have said Xbox 360 sales have ‘hit a wall’?
If we look at the momentum in the business in the last few months, the trajectory has changed significantly. My only message to the analysts is to check their numbers.
We have some very aggressive plans in terms of investing in this market to be successful. We are in Europe to win. We’re not here to come second or third.
Anyone trying to call a winner this Christmas is calling too early. We are incredibly well positioned. Some numbers can be mis-interpreted. Our installed base in Europe is well over five million and contrary to what’s been reported we are at least, if not more, three quarters of a million ahead of PS3. We will talk about installed bases – if someone else wants to talk about shipments, that’s fine. Shipping a console doesn’t mean a sale.
Can you give us a taste of what Microsoft has planned at E3?
It would be churlish of me to ruin the fantastic surprises awaiting everybody at E3. Clearly we’ll use that to make a number of announcements.
We place a huge amount of importance on R&D and innovation. We’re always working on new things. And you’ll continue to hear lots of things from us that we believe will be game-changing. But you’ll just have to wait for those to be officially announced by us.
Microsoft has told us previously it is looking into ‘peripheral-based gaming’ – what are your plans in this space?
We know it is all about simplicity in the mass market. We can do that with a controller – we can do that with today’s controller – for me, casual gaming is really a mindset rather than a genre. It’s got to be easy to play and difficult to master.
If someone wants a quick race on a racing game, they should be able to do that, but if they want to spend three hours on it they should be able to do that too. Games studios can design games that are appealing for everyone without getting to the lowest common denominator.
Do you think casual gaming can satisfy consumers in the long term? Is there a danger in focusing too much on gimmicky peripherals?
I think the guys at Nintendo with Wii have done a truly amazing job and they’ve grown the market, which is fantastic news for everyone.
It’s clear that if you innovate, you create new gaming experiences. I know from Iwata-san and Miyamoto-san, having worked with them, that innovation is what drives them and they’re hugely successful at it.
For many people that’s the first step on the gaming ladder. People will want to gradate to a basic entry point into a console that will deliver a more rounded gaming experience. That’s the opportunity for Xbox.
We’ve heard a lot from Sony about PS3’s ten year lifecycle – do you think 360 can last as long?
This is going to be the longest product lifecycle we’ve seen. In the past there has tended to be a quicker-than-needed move from one generation to another.
We’re in this to entertain our users but we’re also in this to make money, and the latter years of a console’s life is when you make a lot of money from software.
It would be wrong for me to say where a console generation ends or begins, but with the next generation I think the challenge the industry has is to look at what it does today and continue to innovate.
When you can deliver an experience that is truly, truly step-changing, that’s when you deliver the next console.
Other Interviews
- Celebrity Status
Aug 29 - Special focus: Celebrities in games marketing
- Dazzling Future
Aug 27 - Robert Price
- Batman and Beyond
Aug 22 - Jonathan Smith, Tom Stone
- Corre de force
Aug 18 - Alain Corre
- MCV LEGENDS: Peter Moore
Aug 14 - We take a look back at the EA Sports boss's career
- Is there still life in the PS2?
Aug 13 - Leading UK retailers discuss console's future
- A new Euro force
Aug 07 - Christian Gloe; Arne Peters; Matthew Walker; David Walker
- Olympic standards
Aug 05 - How 'The Games' has affected the industry's releases
- The X-Men
Jul 31 - Don Mattrick and John Schappert
- Kaz Hirai on PS3... Pt. 2
Jul 28 - Kaz Hirai
- Thank you for the music
Jul 28 - Music in games: Special focus
- MCV HOTLIST: The 10 deals that shook the industry
Jul 25 - The most shocking games news in history
- Deals that shook the industry: 10/10
Jul 25 - Nintendo drops PlayStation
- Deals that shook the industry: 9/10
Jul 25 - Square merges with Enix
- Deals that shook the industry: 8/10
Jul 25 - GAME buys Gamestation
- Deals that shook the industry: 7/10
Jul 25 - Havas acquires Sierra Online, Blizzard
- Deals that shook the industry: 6/10
Jul 25 - EA buys Bullfrog
- Deals that shook the industry: 5/10
Jul 25 - SCI snaps up Eidos
- Deals that shook the industry: 4/10
Jul 25 - Microsoft buys Rare
- Deals that shook the industry: 3/10
Jul 25 - Infogrames buys... everyone
- Deals that shook the industry: 2/10
Jul 25 - EA invests in Ubisoft
- Deals that shook the industry 1/10
Jul 25 - Take Two buys DMA Designs
- Hirai on PS3... Pt. 1
Jul 24 - Kaz Hirai
- Media Darlings
Jul 22 - Hirokazu Hamamura
- INTERVIEW - Thomas Tippl
Jul 17 - CFO, Activision-Blizzard
- E3 08: Review: Day three
Jul 17 - A recap of the third day's events in LA
- E3 ’08: Review: Day two
Jul 16 - A recap of the second day's events in LA
- E3 ’08: Review: Day one
Jul 15 - A recap of the first day's events in LA
- Sam Houser's CV - in his own words
Jul 11 - Rockstar co-founder and president charts his rise to the top
- MCV LEGENDS: Sam Houser
Jul 11 - Sam Houser
- MCV's E3 preview: Pt. 2
Jul 09 - A publisher-by-publisher look at what you can expect...
- MCV's E3 preview: Pt. 1
Jul 09 - A publisher-by-publisher look at what you can expect...
- ELSPA members on PEGI
Jul 08 - Why the UK would be best served by Pan-European ratings...
- In-game ads: The facts
Jul 03 - Full Nielsen data on the market
- State of Independents
Jul 02 - MCV investigates the UK independent retail sector
- Fighting the flab
Jul 01 - The rise of 'healthy gaming'
- London calling
Jun 27 - Keith Ramsdale, Chairman, London Games Festival
- Pinnacle seeks new heights
Jun 24 - Peter Sleeman
- SOE what?
Jun 23 - John Smedley
- Pump up the volume
Jun 19 - Joerg Trouvain
- How to market a monster
Jun 16 - Brett Siddons
- PS we love you
Jun 12 - PSP's promising year ahead
- Phew! What a scorcher
Jun 09 - Retail's sweltering summer
- Ubisoft’s Yves-olution
Jun 05 - Yves Guillemot
- Sega's superstars
Jun 04 - Alan Pritchard, Sara Grover & John Clark
- Cooking up a storm
Jun 02 - Ian Howe
- Ninja's theory
May 30 - Tomonubu Itagaki
- Sell, sell, sell
May 27 - Darren Bowen
- RETAIL PROFILE: HMV
May 23 - Jonathan Hayes
- Winning the GAME
May 21 - Lisa Morgan
- A grand 'vision
May 21 - Joerg Trouvain
- Media moguls
May 20 - Klemens Kundratitz
- The UK's top 20 indies: Pt. 2
May 19 - Britain's finest independent retailers
- The UK's top 20 indies: Pt. 1
May 19 - Britain's finest independent retailers
- The power of PlayStation
May 16 - Kaz Hirai
- Masters of Coding
May 15 - Gavin Cheshire
- Solid as a rock
May 12 - Kunio Neo
- Midway’s next generation
May 08 - Matt Booty & Martin Spiess
- PLAYSTATION DAY '08
May 06 - Kaz Hirai's presentation: The highlights
- UK RETAIL PROFILE: Grainger Games
May 02 - MCV Award Winner: Best Independent Retailer
- INTERVIEW: Satoru Iwata – part three
May 01 - President, Nintendo
- INTERVIEW: Satoru Iwata – part two
May 01 - President, Nintendo
- INTERVIEW: Satoru Iwata – part one
May 01 - President, Nintendo
- 'Which console is best for GTA IV?' Pt. 2
Apr 29 - Mystery Shopper
- 'Which console is best for GTA IV?' Pt. 1
Apr 29 - Mystery Shopper
- IDG Research sales forecast: 2008 & 2009
Apr 25 -
- Q1 Chart Analysis
Apr 23 - 2008 - the story so far
- MCV LEGENDS - Jack Tretton
Apr 22 - We speak to North America's PlayStation king
- MCV Awards 08: Winners' reaction
Apr 18 - The winners of the 2008 MCV Industry Excellence Awards in their own words
- Ten years of Tom Clancy
Apr 17 - We take a closer look at Ubisoft's mega-selling franchise
- Tanya Byron's TV show: Is gaming as addictive as heroin?
Apr 15 - The quotes in full
- The BBFC on Manhunt 2
Apr 15 - David Cooke
- MCV Awards 2008:
Apr 14 - The winners in full
- UK March Charts - Analysis
Apr 11 - Courtesy of ChartTrack and ELSPA
- What’s Viacom’s game?
Apr 09 - Is the conglomerate set to become THE interactive entertainment giant?
- INTERVIEW - Phil Rogers
Apr 07 -
- INTERVIEW - Tanya Byron
Apr 04 - Now it's over, MCV speaks to the author of the Byron Report
- FRANCHISE FOCUS - The Sims
Mar 31 - A look ahead to the upcoming The Sims 3
- MCV LEGENDS - Chris Deering
Mar 28 - Chris Deering
- INTERVIEW - Brash
Mar 26 - Mitch Davis
- Independent Retailers - Online
Mar 25 - The rise and rise of the online indie
- INTERVIEW - Chris Lewis, Microsoft
Mar 20 - European interactive entertainment boss talks about his plans for family gaming on Xbox 360
- How to market your game
Mar 19 - A look back at the biggest marketing campaigns in the last 12 months
- UK February Charts - Analysis
Mar 17 - Courtesy of ChartTrack and ELSPA
- INTERVIEW - MTV
Mar 14 - Mika Salmi
- Play.com Live Preview
Mar 12 - A look at this weekend's gaming extravaganza
- Games vs Music - the stats
Mar 10 - ERA Yearbook 2008
- MCV Awards Finalists Part 1
Mar 06 - PR & Marketing
- MCV Awards Finalists Part 2
Mar 06 - People & Industry
- MCV Awards Finalists Part 3
Mar 06 - Retail
- INTERVIEW - Robin Burrowes
Mar 05 - Xbox Live - Marketing Manager
- INTERVIEW - Matt Carroll
Mar 03 - Disney’s new games dynasty
- EA & Take Two Timeline
Mar 03 - A chronological look at how that deal unfolded
- Peter Moore
Feb 29 - President, EA Sports
- The turnaround begins - read the publisher's new battleplan
Feb 29 - SCi re-invented
- Sales director Tarik Alozdi
Feb 28 - MEDIA SPECIAL: Uncooked
- MD Damian Butt speaks out
Feb 28 - MEDIA SPECIAL: Imagine Publishing
- Future's Robert Price
Feb 28 - MEDIA SPECIAL
- The state of games journalism
Feb 27 - MEDIA SPECIAL
- The Return of Atari
Feb 25 - David Gardner
- The story so far
Feb 25 - Phil Harrison
- IN-GAME ADVERTISING
Feb 21 - Sector Spotlight
- ChartTrack & ELSPA Monthly Report
Feb 18 - UK January Games Charts
- INTERVIEW - Ubisoft
Feb 15 - Yves Guillemot
- Introducing the Retail Advisory Board 2008
Feb 13 - RAB
- INTERVIEW - Nintendo UK
Feb 11 - David Yarnton
- The games of 2008
Feb 07 - The top titles you need to stock this year
- The return of Atari
Feb 04 - Mathias Hautefort
- 2007 - The year the video game industry went casual?
Jan 31 - DFC Intelligence
- Format breakdown
Jan 30 - The games of 2007
- Top 50
Jan 30 - The games of 2007
- Top of its GAME
Jan 29 - Lisa Morgan, CEO; David Thomas, Deputy CEO and Group Finance Director
- INTERVIEW: David Reeves
Jan 25 - Three for all
- How to win an MCV Award:
Jan 25 - Special Awards
- How to win an MCV Award:
Jan 24 - PR & Marketing
- How to win an MCV Award
Jan 24 - People And Industry
- How to win an MCV Award
Jan 24 - Retail
- Just the job
Jan 22 - Recruitment Special
- INTERVIEW: Rod Cousens
Jan 17 - A talk with the CEO of Codemasters
- Atari's road to recovery
Jan 17 - Patrick Leleu
- INTERVIEW: 1C - A Russian Revolution
Jan 16 - Nikolay Baryshnikov (1C)
- UK GAMES MARKET 2007
Jan 10 - The definitive report
- What are you looking forward to in 2008?
Jan 09 - Industry execs reveal their hopes for the year
- MCV's Quiz of the Year 2007
Jan 03 - Your chance to win a Nintendo Wii
- INTERVIEW: When Martyn met David
Jan 02 - Gamestation's Martyn Gibbs speaks to Nintendo's David Yarnton
- All I want for Christmas...
Dec 19 - MCV asks games industry leaders for their top three Xmas wishes...
- ACTIVISION BLIZZARD: The deal that shook the industry
Dec 17 - An anaylisis of last month's gaming super-merger
- MCV Retail Survey 2007
Dec 13 - in association with Channel Advantage
- Mystery Shopper - Infinite Group
Dec 12 - Oxford Street
- Monthly Chart Analysis – November
Dec 07 - Courtesy of ChartTrack
- Delivering the goods
Dec 06 - Distribution Special Focus
- The power of the gaming sequel
Dec 06 - How gaming is putting Hollywood to shame
- GAME GAMESTATION ENQUIRY
Dec 05 - The Provisional Findings in full
- Games Marketing Forum
Dec 03 - Event report
- Taking on the big boys
Nov 30 - Smaller Publisher Special Focus
- DVD Gaming
Nov 29 - The forgotten platform?
- INTERVIEW - IGA Worldwide
Nov 28 - The in-game advertising sector
- Mystery Shopper
Nov 27 - Camden
- Warner Bros & TT Games
Nov 26 - Josh Berger (UK President and MD, Warner), Tom Stone (MD, TT Games)
- Curran affairs
Nov 23 - Ian Curran
- A look at the battle between retail and downloads
Nov 20 - UKTI Report: Revenue Channels
- The Halo Effect
Nov 16 - Chris Lewis
- INTERVIEW: In2Games
Nov 15 - Harry Holmwood
- Monthly Chart Analysis – October
Nov 14 - Courtesy of ChartTrack
- LGF: EA's 'Be the One'
Nov 12 - EA storms Trafalgar Square
- INTERVIEW: Nintendo
Nov 09 - David Yarnton
- INTERVIEW: Woolworths
Nov 07 - Gerry Berkley
- 30 Under 30
Nov 05 - The definitive list of the top 30 hot young execs in the industry...
- Just child's play? The Byron Report
Nov 02 - Dr Tanya Byron
- The Midas touch
Nov 01 - Adrian Clews
- INTERVIEW: Mad Catz
Oct 30 - Brian Andersen
- Screen Digest - Q4 Prediction
Oct 29 - Ed Barton
- Expanding Empire
Oct 25 - Ian Higgins
- INTERVIEW: Popcorn Arcade
Oct 24 - Stewart Green
- VIOLENCE IN GAMES: The BBFC
Oct 24 - Gianni Zamo
- Violence in Games Special
Oct 22 - Mum's the Word
- INTERVIEW: Ray Maguire, SCE UK
Oct 19 - Heralding the arrival of the new £299 40GB PS3
- Monthly Chart Analysis - September
Oct 17 - Courtesy of ChartTrack
- Trade-in Places
Oct 16 - A look at the pre-owned software market
- INTERVIEW: Activision
Oct 15 - Robin Kaminsky
- MCV INTERVIEW: Microsoft
Oct 12 - Neil Thompson
- Is Google trying out patents?
Oct 11 - A closer look at Google's gaming patents
- Does PS2's long tail need a snip?
Oct 10 - The way ahead for Sony's greatest
- Ads in game: the facts
Oct 09 - IGA
- The SCi's the limit
Oct 08 - Jane Cavanagh (CEO), Phil Rogers (Chief Financial Officer)
- INTERVIEW: GAME
Oct 04 - Lisa Morgan, CEO; David Thomas, Deputy CEO & Group Finance Director
- GMAs: Specialist Games Media Finalists (Online)
Oct 02 - Games Media Awards Special
- GMAs: Specialist Games Media Finalists (Print)
Oct 02 - Games Media Awards Special
- GMAs: Mainstream Media Finalists
Oct 02 - Games Media Awards Special
- London Games Festival
Oct 01 - Keith Ramsdale
- Gem's evolution
Sep 28 - Chris Peacock & Simon Lee
- System 3 revs up
Sep 25 - A look at System 3's Ferrari Challenge
- INTERVIEW: Sega of America
Sep 21 - Simon Jeffery
- Midway looks to big Q4
Sep 19 - David Zucker
- Vivendi's French evolution
Sep 11 - Pascal Brochier
- Why buy SCi?
Sep 07 - MCV looks at why the three favourites might bid...
- Masters of their universe
Sep 05 - Andy Payne and Garry Williams
- Warner's own Superman
Sep 03 - Ron Scott
- MEDIA SPECIAL
Aug 29 - ABC Analysis
- History repeating itself
Aug 28 - The Rise of Retro Gaming
- Political Games - Part 2
Aug 24 - Margaret Hodge
- Political Games - Part 1
Aug 24 - Jeremy Hunt
- Disney's Joy Story
Aug 23 - Matt Carroll
- The rise of Mac gaming
Aug 22 - Return of the Mac
- Leipzig
Aug 21 - MCV's guide to the show:
- A Smart Korea Move
Aug 17 - Geoff Heath
- Walking on air
Aug 15 - Jim Scott
- Back to School Special
Aug 14 - Educating Retail
- UK July video games sales
Aug 13 - ChartTrack
- Vital Statistics
Aug 10 - Quarterly publisher financial data
- EA's Russian Revolution
Aug 09 - Peter Laughton
- MCV's Mystery Shopper
Aug 09 - Oxford Street
- The return of Activision
Aug 02 - Joerg Trouvain
- The Price is Right
Jul 31 - Budget software focus
- Say Halo wave goodbye
Jul 27 - Peter Moore
- View from the top
Jul 25 - Kaz Hirai
- Ahead of the GAME
Jul 24 - Lisa Morgan
- European Champion
Jul 23 - Jens Uwe Intat
- Sony: Home and dry
Jul 20 - MCV's E3 '07 round-up (Part 3)
- Nintendo: Shiny happy people
Jul 20 - MCV's E3 '07 round-up (Part 2)
- Microsoft: Moore the merrier
Jul 20 - MCV's E3 '07 round-up (Part 1)
- The US should learn from the UK
Jul 18 - Jack Thompson
- 2007's Magic Numbers
Jul 17 - MCV's look at ChartTrack's 2007 UK market stats...
- News analysis:
Jul 13 - Is Government listening as UK developers cry: 'Give us a (tax) break'?
- How the West is won
Jul 11 - An insight into the North American and European markets
- MCV's essential E3 guide
Jul 10 - E3 2007: The Ones to Watch
- NoE limits
Jul 06 - Laurent Fischer
- Manhunt 2 ban erodes civil liberties
Jul 03 - Adam Hartley
- Star Quality
Jul 02 - Martin Defries
- How to Play a blinder
Jun 27 - Gian Luzio
- Open for business
Jun 26 - Barry Hatch
- 505’s recipe for success
Jun 25 - Ian Howe
- Ubisoft's casual revolution
Jun 22 - Mat Quaeck
- Device City
Jun 21 - The peripherals sector
- The state of Play
Jun 19 - David Reeves
- THQ’s win-win situation
Jun 18 - James Dixon
- What can we learn from Second Life?
Jun 14 - Philip Rosedale, Catherine Smith
- MCVuk.com relaunch
Jun 05 - A user's guide to the site
- The Nintendo difference
Jun 01 - David Yarnton, Dawn Paine
- Mine’s a Double
May 31 - Tim Ellis
- Thinking Outside the Box
May 31 - The world of digital distribution
- Introducing the GMAs
May 31 - What are the Games Media Awards?
- Empire Strikes Back
May 31 - Ian Higgins
- Vivendi Goes Universal
May 30 - Adam Roberts
- Going Live
May 30 - Kevin Unangst
- No surrender
May 30 - Lisa Morgan, David Thomas
- Massively Ambitious
May 30 - Dirk Metzger
- The Waiting Game
May 30 - Rob Murphy
- Choices’ voice
May 30 - Anthony Skitt
- Atari’s Online Revolution
Apr 13 - Chris Bergstresser
- Live and let Live
Mar 30 - Chris Lewis
- Asia Specific
Mar 30 - Martin Good, Ian Curran and Rodney Block
- The third coming
Mar 23 - Ray Maguire
- Rise & Rise
Mar 23 - David Zucker
- Show me the money
Mar 16 - Bruce Hack
- The Masters Plan
Mar 09 - Rod Cousens
- Another supermarket sweep?
Mar 09 - Richard Searling
- The THQ & A
Mar 02 - Roy Campbell
- The Euro(gamer) vision
Feb 23 - Rupert Loman
- Easy as ABC
Feb 23 - Robert Price
- The French Revolution
Jan 26 - Jon Rosenblatt
- Blizzard’s Wizard
Jan 26 - Itzik Ben Bassat
- Capcom Rising
Jan 19 - Mark Beaumont
- Electronic Charts
Jan 12 - Keith Ramsdale









