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Concept Artist – Hard Surface Specialist - Netherlands - Games

  • Location: Amsterdam
  • Salary: DOE
  • Category: Artist
  • Posted: 27 October 2017

Location: The Netherlands

Salary: Competitive for the area

Job Type: Permanent

Projects: AAA Video Games

OPM is excited to be working with this leading AAA games developer based in the Netherlands. With over a decade’s experience in the games industry, they have grown into a multicultural team of over 200 people that have strived to achieve technical and artistic excellence in their games.

They are looking for a Senior Concept Artist with experience in game development to develop both 2D and 3D mechanical creature designs and raise the bar in quality, style and functionality.


To create and develop 2D and 3D mechanical designs and concepts that inspire other teams and set the aesthetic qualities of the design;
Work closely with the Art Director and a team of 2D and 3D artists to establish the direction for our mechanical designs, review assets, and achieve consistent style at a high quality output;
You will create briefs and other materials to collaborate with other departments, artists and external parties;
Create key art and other graphics for marketing and promotional materials, as needed

Ideal candidate:

You’re a self-motivated team player, with good written, visual and verbal communication skills;
Skilled in 2D digital content tools such as Photoshop, Painter, and 3D tools such as zBrush;
Can draw from diverse, eclectic and sometimes unconventional influences;
The ability to quickly and easily adapt stylistic guides and generate high quality designs that are both innovative and stylistically outspoken;
You are comfortable producing detailed designs that are clear in their shape interpretation and material expression;
Inspire a multidisciplinary team, both through high-quality designs as well as excellent communication skills;
You’re a pro-active, solution orientated designer who is engaged in concept through production;
Have a solid technical understanding of the 3D art production pipeline for games, to effectively communicate and collaborate with other disciplines, like animation, design and rigging;
A positive, open-minded collaborator who appreciates feedback.