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VFX Artist – Console – Netherlands

  • Location: Amsterdam
  • Salary: DOE
  • Category: Artist
  • Posted: 08 November 2017

Job Title: VFX Artist

Location: Amsterdam, Netherlands

Salary: Depending on experience

Job Type: Permanent
OPM is excited to be working with this leading AAA games developer based in the Netherlands. With over a decade’s experience in the games industry, they have grown into a multicultural team of over 200 people that have strived to achieve technical and artistic excellence in their games.

They are looking for VFX Artists of all levels with experience in game development to strengthen their team.

Duties:

Become part of the visual effects team and be responsible for creating, visualizing and implementing particle and shader effects, in close collaboration with the design and art departments;
Work on a wide range of environmental, weapon and character effects;
You will be responsible for ensuring that your work runs within performance requirements;
You will be responsible for setting up logic that drives your effects, using our visual scripting language (similar to Unreal Blueprint).

Requirements:

Have a strong technical and artistic skillset, with a passion for building expressive effects shaders;
You have experience with Maya or similar 3D packages and node-based shader building tools (Unreal, Maya hypershade, etc.);
Strong understanding of particle systems (Houdini, Popcorn FX, Cascade, etc.);
Experience with visual scripting languages;
You’re self-motivated to learn and explore new software;
Enjoy working in agile, multi-disciplinary teams;
Pro-active in solving issues that might arise during production.

Apply

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