- Location: Shanghai
- Salary: DOE
- Category: Artist
- Posted: 21 November 2017
Location: Shanghai, China
Job Type: Permanent
Projects: Console Games
Our client is one of the world’s leading Outsource Games Development companies, with a long history of AAA titles to their credit.
They are looking for a Senior Lighting Artist who is ready for the challenge of producing a AAA title
on the next generation platforms.
RESPONSIBILITIES WILL INCULDE:
Work with Art Director, Environment Artists, and Technical Artist to create lighting for all aspects of the game including in-game cinematics.
Creation of pre-baked and real-time lighting via proprietary software.
Create textures and Shaders for modulating lights using available graphic applications.
Managing lighting performance and placement using propriety scripting.
Extensive Knowledge of next-gen lighting experience on console hardware.
Experience with Unreal and Unity.
Good working knowledge of creating lighting within a pre-baked light map pipeline.
Experience with and a good working knowledge of creating lighting within the physically based rendering pipeline.
Excellent working knowledge of Maya/Max and Photoshop
Work samples must show excellent real-time lighting made for next generation console games.
Working knowledge of industry standard rendering programs.
Experience with one or more scripting/programming languages.
Knowledge of color theory and strong sense of light and shadow.
Film/TV experience is a plus.