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Level Artist – Russia – Console Games

  • Location: St Petersburg
  • Salary: DOE
  • Category: Artist
  • Posted: 22 November 2017

Job Title: Level Artist

Location: Russia

Salary: Competitive based on skills, experience and interview performance

Job Type: Permanent

Project: Console Game


My client is a leading games development company with development centres in USA, Poland and Russia. They work to deliver high-quality titles for world-class publishers.


Excellent communication, interpersonal, and organizational skills
Ability to work well under pressure and deadlines
Knowledge of PBR and physically based material standards
Knowledge of material optimization for real time engines
Knowledge of material blending systems
Proficient in Maya/ Zbrush / Substance Designer / Unreal engine
Good eye for appropriate stylization and detail
Shipped titles in similar role
English level above upper-intermediate


Become familiar with game design documents so as to know the environments, objects, atmospheres, story, and style in order to build level
Being able to follow references, concepts, and art direction, while also having the initiative to take the work further independently
Participates in the search of precise graphic references that are specific to their game level(s)
Becomes familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions
Creates documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
Helps estimate, after assessing level content with the PM and Lead – modelling, the working time and plan tasks per priority and per level
Helps establish the modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM and External Art Manager
Integrate the produced objects and textures into the level
Creates the architectural and lighting elements of the level and integrates them
Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
Oversees the debug process for all levels
Participate and communicate with peers, managers and vendors
Verifies the quality of the maps once they are imported into the game and make any necessary improvements
Remedies the bugs entered by the testers to eliminate any anomalies


Working with an international team of world class professionals on exciting and challenging projects
Relocation program for new hires
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Insurance package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, three paid days without sick list during a year, corporate parties and team buildings, referral bonuses and many more others