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Environment Artist

  • Location: Manchester, United Kingdom
  • Salary: Negotiable
  • Category: Artist
  • Posted: 22 November 2017

Our client is looking for an Environment Artist for the ever expanding universe of their AAA title. You will be working as part of a hit their studio in Manchester, U.K. Their artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and textures on planetside locations.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from blockout through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Responsibilities

  • Synthesize levels from concept art and level blockouts into final game environments
  • Conceptualize, design, and create kits and tilesets in collaboration with Art Director, designers and across geographically dispersed teams
  • Work with designers, technical artists, and partner studios to understand and interpret level design, file naming, and directory structure requirements within the engine’s and game’s limitations
  • Support the Art Director interpreting the vision for the game while taking ownership on kits, tilesets, locations, and props as tasked
  • Work with technical artists and engineers in the development and streamlining of tools and processes

Requirements

  • Thorough knowledge of the game development process
  • Previous experience creating high quality environments for AAA games
  • Strong working knowledge of 3DS Max and Photoshop, as well as experience in using editors to lay out environments
  • Experience creating environments using modular systems
  • An understanding of effective asset creation and optimization
  • Experience applying and tweaking shaders
  • A keen eye for spatial composition and building believable scenes
  • Excellent sense of form, mass and volume
  • Passion for pushing the state of the art in asset fidelity and production techniques

Bonus Points

  • Experience with Cry Engine
  • Hard surface modeling experience
  • Experience using ZBrush or Mudbox for organic shapes
  • Knowledge and/or experience with PBR (physically based rendering)
  • Experience with programmatic and/or parametric environment generation tools
  • Strong verbal and written communication skills
  • An avid gamer
  • Experience in architecture, interior or industrial design

For more information about this excellent role contact Sohel Argueso at sol@aswift.com or give us a call on 01709 834777.

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