- Location: Cambridge
- Salary: DOE
- Category: Animators
- Posted: 01 December 2017
Platforms: Latest Consoles
My client is a UK games developer with a rich portfolio of action adventure games. They keep high production values close to its heart and it shows in all their games. As a Technical Animator, you will support and enhance their animation processes. You will be the link between the animation artistic vision and code by successful implementation of assets into the game engine through animation systems and graphs.
Technical / Rigging Demo Reel
Where possible Please also include some work examples through in-game footage of your systems/process, and examples of your backend work.
Good working knowledge of modern game engines (UE4)
Strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies
Demonstrable understanding of technical animation solutions
A demonstrable passion for advancing game animation technologies
Able to solve complex problems using innovative approaches
Develop, test and maintain complex animation systems/character state machines
Work closely with their animation and programming teams to achieve seamless animation integration into engine.
Create and implement animation systems/character state machines.
Analyse, troubleshoot and solve animation related technical challenges.
Take an active part in discussions offering advice and suggestions for improving the animation pipeline of the studio.
Implementation of Physics, IK systems and procedural animation solutions.
Assist and support animators on effectively implementing animation into the game engine.
Share knowledge and technical developments with the wider animation team and studio.
Mel and Python scripting coding experience
Experience in UE4
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!
Salary and benefits will be discussed at interview with the company and are individually negotiated by OPM.Apply