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Experienced Level Designer – Console & PC Games – London (or Remote) – Permanent/Contract

  • Location: London
  • Salary: DOE
  • Category: Designer
  • Posted: 01 December 2017

I’m delighted to be working with this Console and PC Game Development Studio based in the thriving City of London. My client is currently looking for an experienced Level Designer to join their team to work on their new major IP.

​Responsibilities:

Conceptualize, design, script, direct, and build levels
Research subject matter relating to the design objective to ensure the authenticity of the experience
Own level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood
Revise your levels based on feedback, game test results and telemetry data
Participate in the research and development of new tools related to level design and pipeline
Willing to learn and use in-house development tools and text-based scripting languages
Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects
Mentor other designers and lead by example

Requirements:

Extensive experience in the games industry working in a level design capacity, shipping at least one AAA title
Experience working with a game engine, using scripting tools to orchestrate events, and implementing 3D work into the pipeline
Extensive understanding of level design process including level flow, engagement, structure, pacing, environmental storytelling, testing, etc.
Experience in rapid prototyping to test feasibility of concepts
Working knowledge of at least one AAA game development toolset – e.g. Unreal, CryEngine, Lumberyard, or an in-house tool
Strong scripting knowledge, ideally with experience in text-based languages – e.g. C#, java, LUA, etc.

The successful candidates will receive a competitive salary dependant on their skills and experience.

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