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Senior Environment Artist - Remote Working Available - Console Games

  • Location: London
  • Salary: DOE
  • Category: Artist
  • Posted: 05 December 2017

Job Title: Senior Environment Artist

Location: London - Remote Working Available

Job Type: Permanent

Projects: Console Games

Our client has been included in the ‘Develop 100’ Top Studios in the World, and the nucleus of their staff have been together for a decade and more. There’s a reason for that. Their commitment to creating the best means a commitment to working with the best, and hiring the best. Their evolution sees them now aggressively seeking to recruit a top-rated Senior Environment Artist.

 

Responsibilities:

- Creating high quality content, from individual assets to entire scenes.
- Work with the Art Directors and Lead Environment artists to develop and maintain high quality game environments.

- Delivering work that adheres to production schedules, with the proactive drive to explore new workflows and methods of execution.

- Actively participate in a collaborative and creative environment, accepting feedback from and providing feedback within the art team.

- Multitasking effectively, being able to prioritise competing demands and follow through on all assigned tasks.

- Supporting and mentoring other, less experienced and require more direction.

- Co-ordinating and working with external outsource vendors, including reviewing work and providing feedback

Core Requirements:

- Extensive experience in an Environment Artist role with multiple shipped, AAA titles.

- Knowledgeable and keeps current with best practices in game art production and software applications
- Expert knowledge in industry standard tools such as 3ds Max, ZBrush & Photoshop.

- A strong portfolio of work to demonstrate a high amount of attention to artistic and technical detail.
- Exceptional ability to create both organic natural terrain, as well as hard surface modelling.

- Excellent understanding of physical materials and creating texture maps to accurately replicate them in CG.

- Strong lighting and composition skills and an understanding of colour theory.
- Excellent problem-solving skills, with the ability to identify and resolve issues

- Understanding of art pipelines, workflows, environment scale, form and their technical dependencies

- A positive attitude with a pro-active approach and a high degree of self-motivation and initiative.

Preferred:

- Experience using laser scanned data & photogrammetry to generate accurate track lofts and terrain.

- Proficient in modelling optimised 3D content, baking details and creating efficient levels of detail.

- Experience creating a variety of real world vistas using tools such as ‘Vue’ and ‘Worldmachine’.

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