|Employer:||Aardvark Swift Recruitment|
|Date posted:||Wednesday, October 9th 2013|
Located on the East Coast of Canada, my client has developed over 25 titles across a myriad of platforms. Having worked with all major current-gen consoles (Xbox 360, Playstation 3, and Nintendo Wii) as well as motion gaming with Kinect and PS3 Move. Their future points toward development on the coming wave of next-gen platforms.
They are now looking for a Gameplay Programmer to join their team.
Overview of the job:
As a Gameplay Programmer, you will be responsible for developing and maintaining high quality game systems. You will collaborate with programmers and designers to develop game features and functionality.
? Develop, document, test and maintain highly accessible game systems and features in collaboration with other programmers and designers
? Implement gameplay related functionality including controls, AI, NPC behaviours, camera movement and game mechanics
? Work with team members to iterate and refine gameplay systems
? Develop and optimize cutting edge game code on PC and next-generation consoles
? Design and implement efficient and maintainable code (primarily in C++ although C, C# or assembly language may be required)
? Troubleshoot gameplay related issues.
Requirements for the job:
? Passion and aptitude for game systems development
? Applied knowledge of AI, scripting and gameplay systems
? Proficiency in developing game mechanics
? Experience of interfacing with graphics, physics, animation, audio, and online systems, with more in-depth knowledge of at least one of these areas.
? Excellent understanding of performance sensitive programming (algorithmic and low level optimizations)
? Proficiency in Math/3D Algebra
? Strong object-oriented design skills and proficiency in C++ programming and debugging
More details are available by contacting Jake Perkins at Aardvark Swift via email: email@example.com