|Position:||Techncial Artist - 10 mth Contract|
|Employer:||Aardvark Swift Recruitment|
|Location:||UK - South East|
|Date posted:||Wednesday, February 27th 2013|
Our Client is a multi-award winning developer and is amongst the best game studios in the world with a world class team of game makers at its heart. To be a part of this talented team you need to be passionate about games and committed to being the best in the world at what you do. You need to know what matters to players.
They are currently seeking a highly skilled Technical Artist with extensive experience and a strong programming background to take ownership for the technical delivery of Cinematic Assets and cut scenes across a distributed production environment
This is a 10 month contract position working onsite with their Marketing Asset team at their Guildford studio.
You will design, create and maintain the entire Cinematic Art workflow/pipeline, writing & documenting tools to solve team needs. The successful candidate will need to have a strong programming bias.
SKILLS AND EXPERIENCE REQUIRED
Strong programming knowledge of C++/C#, HLSL
Extensive knowledge of 3D (Maya/MEL/Python/SDK) & 2D Packages (Photoshop CS4/SDK, Illustrator)
? Basic knowledge of Modelling/Texturing/UVs
? Good MEL scripting (Python also considered)
? Maya API experience is a bonus
? Basic knowledge of HLSL would be great to help visualise / R&D shaders for vehicles
? Visual Studio C#/C++ to write tools is a bonus
? Knowledge of writing batch scripts to automate processes
? XML Knowledge
? Great communication skills, a drive to improve everything and a motivation to make a difference
? Must be a great multi-tasker and able to track progress, solve problems and keep abreast of upcoming technologies that might influence our future to improve what we do
? Pro-active and dynamic trouble shooter who works well under pressure
In return the company offer an excellent daily rates.
More details are available by contacting Lisa Corbett at Aardvark Swift via email: email@example.com