News
UK CHARTS: Burnout Paradise maintains pole position
Ben Parfitt Feb 4 2008, 4:42pm
Comments (7)
EA’s racer becomes the first game of 2008 to hold on to top chart spot
Next-gen menu-free metal-crunching racer Burnout Paradise has become the first game of 2008 to hold onto the top spot in the ChartTrack All Formats Top 40 for two weeks on the trot.
EA’s title does so despite a 13 per cent drop in sales – thanks in part to a strong performance from the PS3 SKU, which this week accounts for 49 per cent of the game’s overall sales.
A fresh pouring of Wii consoles onto the UK High Street sees Nintendo’s Wii Play climb two places to second spot thanks to an 87 per cent sales hike, whilst Activision’s Call of Duty 4 holds on tightly to third spot.
ChartTrack thanks some cost-cutting High Street deals for WWE Smackdown vs Raw 2008’s re-entry into the Top Ten in eighth spot, whilst Nintendo’s Wii racer Donkey Kong: Jet Race climbs 22 places to number 11.
The only new entry in the Top 40 this week is Microsoft’s Xbox 360 action-RPG Kingdom Under Fire: Circle of Doom at 33.
The ChartTrack All Formats Top 10 in full:
1. Burnout Paradise (EA)
2. Wii Play (Nintendo)
3. Call of Duty 4: Modern Warfare (Activision)
4. Mario & Sonic at the Olympic Games (Nintendo)
5. Dr Kawashima’s Brain Training (Nintendo)
6. FIFA 08 (EA)
7. More Brain Training from Dr Kawashima (Nintendo)
8. WWE Smackdown vs Raw 2008 (THQ)
9. Assassin’s Creed (Ubisoft)
10. The Simpsons Game (EA)











Comments
“Have to get used to it?”
Posted by: Chuck Norris - Feb 4, 4:57pm
Quite a few things I dont like with this new Burnout although the whole series isnt a racing game that is my all time fave but this new one seems to be very different to the previous versions.
I guess its now the complete marmite type of game - you either like it or dont.
I am trying to like it but its hard.
“Re: Have to get used to it?”
Posted by: LtCm_Data - Feb 4, 5:27pm
Same here - big fan of the series in general, though I would say it peaked with Burnout 3. This new game with this fangled open-world nonsense is a massive mistake. It just doesn't suit the gameplay. And I miss the crash junctions in a big way.
“Re: Have to get used to it?”
Posted by: Willypiggy - Feb 4, 5:49pm
Wow, I played the demo and liked it, I might go out and get it... I was at first worried about server issues (EA ftl) but since it seems pretty popular they might do a good job.
“Re: Have to get used to it?”
Posted by: scottmpamp - Feb 4, 6:54pm
Don't worry about all the "worried comments" above. This game perfectly suits the open world concept. The only real valid complaint I have heard is that you can't restart a race from the beginning if you don't win (ie you have to travel all the way back to the start). I agree with this to an extent, but the fact is there is always something else to do nearby so is not a major issue. I also agree that the crash junction omission is a shame, but showtime is still fun.
I think people that don't like this game can not get used to there being no flashing arrows telling them which way to go. The fact is that due to the open endedness, this game allows multiple routes to a destination (the finish line is always one of the eight spots on the compass) and there are hundreds of short cuts. Try this in multiplayer - awesome.
Anyone not sure about this - I encourage you to step out of your usual racer comfort zone and experience this game it really is awesome. And no I dont work for EA/Criterion.
“Re: Have to get used to it?”
Posted by: LtCm_Data - Feb 5, 11:34am
@ scottmpamp
I don't deny it's fundamentally a good game, but don't dismiss our concerns outright. I totally grasp the argument for open-world gaming, but I don't agree that it suits the Burnout play mechanic. In fact, I think it's in stark contrast. Multiple routes aren't a good thing simply by default - they're a design decision, and I think it was a mistake to bring it to Burnout. The most common criticism is about the inability to restart missions - and it's a valid one. It's a pain in the ****. I really do think Criterion have blundered on this one. Fair enough if you disagree - but I really do feel disappointed.
“Re: Have to get used to it?”
Posted by: scottmpamp - Feb 5, 12:55pm
@ KingPenguin
That is fine - and I don't mean to outrightly dismiss opinions, because the fact is we all have a right to have an opinion.
However, curious how multiple routes is a bad design decision and is in contrast to the Burnout play mechanic ? I think introducing such a chaotic element to the game enhances the Burnout experience - Burnout has always been about getting to the finish line by any means necessary (ie driving on wrong side of road etc) and making such a choice as multiple routes and shortcuts etc only adds to this. It takes a bit of getting used to, but improves the games once you get over this initial difference compared to prior games.
Anyways - enjoy it if you will, or hate if you want.
“Re: Have to get used to it?”
Posted by: red troll - Feb 5, 3:02pm
I believe Paradise Burnout's open ended approach is perfect for a "street" racer. The whole idea of arrows to tell the player where to go was always silly. To have the choice of getting to a finish line by any ways is great. Some who lament taking a wrong turn is bad then stick to a "track" based racer so you can't get lost. I like this new realism in the series. Though I would have like to see various pedestrians wandering the city (more targets to hit) plus changing weather and time of day (ie night) events.