News
LucasArts: Most games don’t take advantage of next-gen hardware
Ben Parfitt Mar 19 2008, 2:58pm
Comments (6)
Developer argues that upcoming Fracture is one of the few titles to push the limits of next-gen gaming
US developer LucasArts has said that whilst many studios are pushing the visual envelope, few are genuinely taking advantage of the power offered by the Xbox 360 and PS3.
Speaking to CVG, a spokesperson for the developer stated: "To put it simply, Fracture is one of the few games that really takes advantage of all of the processing power of the new consoles.
"While a lot of games are pushing the limits of what can be done visually in games, we also wanted to push gameplay to levels that literally could not be done on the previous generation of hardware.
"We are really pushing the limits of what the Xbox 360 and PS3 can do with Fracture," the developer told us.
Fracture, which is due out on PS3 and Xbox 360 some time later this year, boasts a terrain deformation system that sees players shaping the in-game landscape.
Former LucasArts president Jim Ward said of the game: “Exciting new intellectual properties serve a vital role to the growth of LucasArts. Fracture represents the next step in this company initiative.”











Comments
“er?”
Posted by: Pantythief - Mar 20, 1:25pm
So what exactly are Lucas Arts 'pushing' then?
Limits...... yeah, I know but how?
“Re: er?”
Posted: Mar 20, 2:10pm
Assassin's Creed? While the game structure was far from perfect there were quite a few next gen ideas that I have never seen before in other games.
“Re: limits”
Posted by: MeMyselfAndI - Mar 20, 2:50pm
You have to ask yourself if Assassin's Creed just had a new idea/concept that could have come across on the previous generation of hardware and just wasn't imagined at that time, or if it truly was something that could only happen with this generation of hardware. I think Assassin's Creed could have been done on the previous console, but it just wouldn't have looked as good. The gameplay would be fine though.
On the other hand, Fracture might be doing something that wasn't physically possible on the previous hardware.... possibly something to do with being able to drastically alter the environment. Dunno. We'll see.
“Re: limits”
Posted by: TreyTable - Mar 21, 4:28pm
LucasArts is just a publisher now, and I see Fracture ending up sharing space with RTX Red Rock. I think somebody at LucasArts was really bored that day..
“Re: limits”
Posted by: TORC - Mar 26, 10:37pm
The last game to "push"was Mario64,the last film that did that was LOTR,before that Star Wars(77) Mr Lucas is worried that he might be missing out on some pennies-hes already defending Indy 4 for"being just another film"-lets face it theres not enough time to prepare a game these days before the next gen is on the horizon,how old was psx1 before Gt came out(3+ years?)
“Re: limits”
Posted by: Zhoro - May 13, 8:58pm
I have to agree with what is being said here. Most games concentrate in just perfecting graphics, and even though gameplay is good, it's not revlutionary. Its time somebody vreated a game as deep as oblivion. The game had glitches, but no RPG had so much depth as oblivion. Halo 3 was awesome, but it just gave the ultimate halo gameplay experience, but not the ultimate FPS experience