LucasArts: Most games dont take advantage of next-gen hardware

US developer LucasArts has said that whilst many studios are pushing the visual envelope, few are genuinely taking advantage of the power offered by the Xbox 360 and PS3.

Speaking to CVG, a spokesperson for the developer stated: "To put it simply, Fracture is one of the few games that really takes advantage of all of the processing power of the new consoles.

"While a lot of games are pushing the limits of what can be done visually in games, we also wanted to push gameplay to levels that literally could not be done on the previous generation of hardware.

"We are really pushing the limits of what the Xbox 360 and PS3 can do with Fracture," the developer told us.

Fracture, which is due out on PS3 and Xbox 360 some time later this year, boasts a terrain deformation system that sees players shaping the in-game landscape.

Former LucasArts president Jim Ward said of the game: Exciting new intellectual properties serve a vital role to the growth of LucasArts. Fracture represents the next step in this company initiative.”

About MCV Staff

Check Also

[Industry news] Ludo.ai launches API and MCP beta to bring AI game asset creation into developer workflows

Ludo.ai, the AI game design and production hub, has released the beta of its new API and Model Context Protocol (MCP) integration, giving developers a faster way to generate production-ready game assets without breaking creative flow. The release enables indie developers, content creators and studios to integrate Ludo’s asset creation directly into everyday workflows, from AI assistants and IDEs to custom tools, build systems and automated pipelines.