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Apple shows off new games for iPhone

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Apple shows off new games for iPhone

Steve Jobs demos titles from Sega, Pangea and more; 250,000 downloads for iPhone SDK achieved

Apple CEO Steve Jobs showed off key games for Apple’s iPhone at the company’s WWDC event last night.

Developers from Sega, Digital Legends, eBay, Loopt and others were on hand to show off what content they had created, from enterprise apps to entertainment, using the iPhone SDK – which Jobs said had been downloaded over a quarter of a million times since its release earlier this year.

Apple added that over 25,000 developer program applications had been received and so far, 4,000 had been accepted.

The new iPhone version of Sega's Super Monkey Ball was amongst the first iPhone apps to be demonstrated.

The game will be made available from the iPhone App Store for $9.99, with more to come from the Japanese publisher, according to the company's associate producer Ethan Einhorn

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Koch

Spanish game developer Digital Legends took time to show off 3D action adventure Krull, which is due for a September release.

Finally, developer Pangea displayed Enigmo and Cro-Mag Rally, a racing game that used iPhone’s accelerometer like a steering wheel.

Apple confirmed that content providers wishing to sell their software via the App Store (protected by FairPlay DRM) will have to choose between two price points: free and $9.99.

The news puts the kibosh on reports from last week that iPhone games would cost $25. Content providers get to keep 70 per cent of the revenue from every app sold.

Looking good

posted by ka0znrky Jun 10, 2008 at 11:39 am
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I absolutely detest games that are ported to mobile phones as they are always less than sub-power. But i have hope for Steve, if it works out it could help get some smaller games developers into the industry.

I dont see it competing with the DS and PSP but it shouldn't really have to. The engage failed because it tried too hard to be a gaming machine (imo), as long as these games are just an add-on for iPhone i think it will do really well.

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^^^^^^^^^^^^^^^^^^^^^^^^^

posted by ka0znrky Jun 10, 2008 at 11:40 am
2

NGage lol

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Re: ^^^^^^^^^^^^^^^^^^^^^^^^^

posted by Pobtastic Jun 10, 2008 at 4:38 pm
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I also think it's a bit much to have hopes against it competing against the DS... I love my iPhones display, but no matter how large and clear it is - without using a stylus its so hard to be accurate? I'm forever prodding the wrong links on web pages with my fat fingers, I hate to think how I'll play RPG type games on it (or Mystery Detective!) I'm even wondering if the new scientific calculator is going to have large enough buttons to be usable at all!

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accelerometers...

posted by Pobtastic Jun 10, 2008 at 4:42 pm
4

Also while I'm at it... I don't understand how games will utilise the accelerometer with any degree of accuracy? The accelerometer in my iPhone is so lame that I sometimes have to flick the whole phone down in a sharp whipping motion just to get it to rotate my pictures??!?! How am I supposed to steer a monkey in a ball with that????

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