£12k… all it takes to make a casual game

The bosses of FunOrb owner Jagex and casual network SPILL Group have put a price on what it takes to develop a top-selling online casual game – and it’s less than you might think.

Speaking to a crowd of games industry execs at the GameHorizon Conference in Newcastle this morning, Jagex CEO Geoff Iddison said that the firm’s average development cost per game is less than $25,000 (12,800).

The revelation was backed up by SPILL Group portal manager Simon Usiskin.

For the full story, visit MCV sister site CasualGaming.biz.

About MCV Staff

Check Also

jam [Industry news] 70 games release exclusive content as Green Game Jam 2026 goes live globally

[Industry news] 70 games release exclusive content as Green Game Jam 2026 goes live globally

Playing for the Planet today announced the official go live launch of the 2026 Green Game Jam, with 70 participating games beginning to roll out new in-game environmental activations to players worldwide. The games are launching exclusive coral reef and rainforest themed content, events and challenges to celebrate World Environment Day, with yet more titles joining the festivities in September of this year making this year’s Green Game Jam the biggest to date!