
A milestone in hardcore titles permeating mainstream culture?
High-brow newspaper New York Times has dedicated an extensive feature to hidden meanings in Metal Gear Solid 4: Guns Of the Patriots.
Featuring interviews with representatives from the likes of Kotaku, MTV and 1UP, the piece discusses the history of the series and describes Solid Snake as ‘James Bond meets Rambo’.
1Up’s senior executive producer Shawn Elliott criticises the game for its ‘preachiness’, and for its reliance on lengthy cinematic interludes that can run 30 minutes or longer.
“It can basically become a movie for long stretches,” he says. “It’s not necessarily a game catching up with movies, but a game kind of cheating and using a language that isn’t native to its own medium.”
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A milestone in hardcore titles permeating mainstream culture?
I hope so.
We can sit and whine about the hardcore's dislike of casual games, but the fact remains that there is a vast difference between the progression, skill and narrative-centric games usually auto-deemed "hardcore" and the toylike games auto-deemed "casual".
Story-driven gaming- be it hardcore, casual, single player or co-op- is what will allow the form to compete better with books, film and television, not for acceptance as an artform, but as a viable alternative source of entertainment.
Without quite going as far as calling casual gaming a fad, it's hard not to see that Wii Sports, Brain Training, SingStar and their ilk all lack not what it is that makes games /games/ per se, but what has made games the thing people do for hours at a time, rather than mess about with for five minutes.
It's a hard thing to put across without coming off as elitist, but casual gamers do need "converting", for want of a better word, if we're to keep them in gaming. It's just a matter of working out how to make a 'hardcore' game 'casual' without dumbing it down.
Re: A milestone in hardcore titles permeating mainstream culture
I don't think you can think of it as a game nor a movie, simply as a hybrid, an extravagant piece of entertainment that to be honest can immerse you and interact with you without using the controller, the emotion, the story, the care for the characters you develop once nearing act4 and especially near the end, all of this immerses and interacts with you with practically no physical interaction although you get that as well quite luckily.
When you buy it your not buying a game, your simply buying a new entertainment form altogether, MGS is a story, but one you interact with both physically and psychologically, it's a masterpiece if you appreciate it as a piece of entertainment and art rather than just a game, and if you appreciate kojima's vision.
I actually had tears in my eyes when it finished because I had become so emotionally attached to these characters that kojima and his team have created so well, I'm a 16 year old male FFS, lol, the music scores are fantastic as well, mixing both western and eastern music so well.
It truly is a masterpiece as long as you look at it from the right perspective and keep an open mind, and most of all watch the cut-scenes. :)
p.s. check out my thread about certain aspects @: http://community.eu.playstation.com/playstationeu/board/message?board.id=67&thread.id=88948" onclick="window.open ( this.href ); return false;" class="comment_url" >http://community.e...88948
;)
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