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Peter Moore: Rare is not applicable in today’s market

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Peter Moore: Rare is not applicable in today’s market

Ex-Xbox figurehead says that the skilled UK developers are no longer important to modern gamers

Aside from his intriguing insights into both the demise of the Dreamcast and original Xbox, in the third part of his interview with The Guardian former Xbox and Sega hardware boss Peter Moore has stated that UK developer Rare, which is now owned by Microsoft, is not in touch with the modern games industry.

Moore told the broadsheet: “I thought ultimately it would be very successful – and you know, Microsoft, we'd had a tough time getting Rare back. Perfect Dark Zero was a launch title and didn't do as well as Perfect Dark, but we were trying all kinds of classic Rare stuff and unfortunately I think the industry had past Rare by – it's a strong statement but what they were good at, new consumers didn't care about anymore.

“It was tough because they were trying very hard - Chris and Tim Stamper were still there – to try and recreate the glory years of Rare, which is the reason Microsoft paid a lot of money for them. And I spent a lot of time getting on a train to Twycross to meet them. Great people. But their skillsets were from a different time and a different place and were not applicable in today's market.”

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Well...

posted by beemoh Sep 17, 2008 at 12:18 pm
1
beemoh

...a next-gen Blast Corps will solve that problem, right? :D

/b

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oh dear

posted by stevie Sep 17, 2008 at 1:09 pm
2
stevie

its a shame people slag off developers who sign deals to develop exclussivly for them, maybe the games werent marketed right, or pushed hard enough, i thought PDZ was the only game that didnt lag on xbox live when 360 was in its early days !! its always someone else fault eh

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Re: oh dear

posted by Hark Sep 17, 2008 at 1:44 pm
3
Hark

Way too harsh! I think Moore a little out of line there.

Im expecting great thing from Banjo 3

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Re: oh dear

posted by Rikki Sep 17, 2008 at 4:02 pm
4
Rikki

Well out of line. It was never a good fit. The people who played Rare games were N64 owners. How many of those went on to buy an Xbox?

I'm sure they could have made a bucket of cash if they'd not canned the Goldeneye release for XBL Arcade/Wii Store.

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Re: Re: oh dear

posted by James Sep 17, 2008 at 6:44 pm
5
James

You have to blame nintendo for the goldeneye debacle for them being too greedy.
If they wanted to have goldeneye on the virtual console they shouldnt have sold their stake to MS simple as, hopefully they will move on and make perfect dark for for xbla since its all rare owned.

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Re: Re: Re: oh dear

posted by d Sep 18, 2008 at 10:57 am
6
d

I actually agree with Moore on this one.

Rare have consistently failed to deliver in key areas and in their delivery of key titles to the format. Face it, the Rare investment didn't pay off.

Banjo looks colourful, but its a re-hash of an old Nintendo character than a totally new IP. I can see why [some] people are looking forward to it - theres little else platformer-related to look forward to.

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