
THQ-owned studio forced to downsize after project cancellation
Warrington-based Juice Games is set to cut around a third of staff, according to MCV sister-site Develop.
Sources say the move has come about due to the imminent cancellation of a 'high risk project', and is part of moves to combat the worsening economic climate.
To read the story in full, head over to the home of games development on the internet, Develop.
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Comments
and a Happy Christmas to you
Why do they always pick Christmas to do this? The amount of companies I have been at, that get rid of staff just before Christmas is astonishing.
I hope the unlucky ones get back into work asap... good luck to them all.
Re: and a Happy Christmas to you
You're dead right LeeC - totally thoughtless.
It will be interesting to see the next THQ statement and how at odds its message is to this sad lay-off news.
Good luck Juicers, you can do a lot worse than get yourselves on Jobsite, after you've been down the local of course.
Re: Re: and a Happy Christmas to you
Probably because most projects tend to end for a winter release so Christmas can be the downtime money is eaten by staff waiting for their next job.
Worse this year because publishers would like to see how Christmas goes before making any plans for 2009.
Re: Re: Re: and a Happy Christmas to you
Surely 2009 plans are set way before xmas 08?
Re: Re: Re: Re: and a Happy Christmas to you
Normally they would.
Re: Re: Re: and a Happy Christmas to you
The teams have finished Q4 product. The Publishers now have a good idea of the final quality of the games, the competition and the expected sell in numbers to retail. If those numbers don't look good, or as I suspect PS3/360 games in general don't make a good ROI, unless they are 95%+, or were very cheap to make, then they are taking action. Cheap games don't need expensive internal teams. 95%+ games need great ideas/production/people/$$$. All in short supply. This industry has always cycled between internal and external dev. After the investment phase of new platforms and creation of tech, Publishers always eventually cut costs by reducing internal dev.
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