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Consumers concerned by 3D

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Consumers concerned by 3D

51 per cent of people think 3D gaming could make violent titles more lifelike

UK consumers are worried that 3D TVs will make game violence more lifelike, a new survey has revealed.

The research was conducted by Harris Interactive on behalf of IGN.com, and dealt with emerging gaming technology – including digital distribution, motion sensing and 3D.

The study surveyed a control group of general UK consumers and compared their answers with those of IGN readers.

90 per cent of IGN readers see 3D as a major development in game quality. However, although general consumers are also excited by 3D, 51 per cent of them are concerned it could make video game violence more lifelike.

When discussing digital, the survey revealed 59 per cent of IGN visitors are heavily into purchasing downloadable content, while just 22 per cent of the general public gaming group purchase DLC.

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Meanwhile, when it came to motion controllers, the study revealed most IGN 360 owners (86 per cent) and IGN PS3 readers (84 per cent) are excited by Natal and Sony’s motion controller.

The general gaming population is also interested, but not to the same level, with 56 per cent of the 360-owning general public and 66 per cent of the PS3-owning general public expressing any interest.

More Lifelike....

posted by Bob Feb 16, 2010 at 9:33 am
1
Bob

Surely if 3D TV did not make images appear more life like, then it would be a pointless technology.

And as 49% don't think it will make games more lifelike, either the technology is misunderstood, or underwhelming.

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@Bob

posted by Noob Feb 16, 2010 at 12:56 pm
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Noob

. . . underwhelming.

We've all seen 3d at the cinema. It's nothing wonderful. It's Ok, but hardly life changing.

The public are sceptical enough about HD, they don't care at all about 3D.

Seems the industry has a product but no customers. I really expect it to flop. Big time.

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Other concerns...

posted by geeQ Feb 16, 2010 at 2:44 pm
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geeQ

Concerning 3D my main concerns are with the technology itself and how it might be affecting the health of our eyes. Whilst watching Avatar in 3D at the cinema I experienced a sickness feeling for the first 10 - 15 minutes or so and then a great deal of eye strain throughout the entire movie. Now the impression I get is that the same basic technique is being used for all 3D environments; Video Game, TV, Cinema etc. I actually think perhaps we should be questioning the technology and it's impact on our health first before we even begin to consider the impact it will have on content.

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Other Concerns..

posted by Dan Feb 16, 2010 at 2:55 pm
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Dan

That happened to me while watching Avatar too, but i've since discovered that the fault was my own. I was trying too hard to focus on the 3D elements in the background and foreground while trying to keep up with what was happening. This resulted in eye strain and said nausea. But once I figured i was trying too hard I just relaxed and watched it like any other movie, letting the subtle 3D do the work rather than trying to justify it. Problem seemed to be solved after that.

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Other Concerns..

posted by Bob Feb 16, 2010 at 4:35 pm
5
Bob

As a unique seling point for cinema over an internet copy of a film I think 3D works well.

Trying to convince people that their recently purchased HDTVs need replacing for a newer model will be much harder.

In the long run no doubt people will have 3D Tvs, so the unique selling point of cinema will again be lost. This seems like shortermism to me.

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B0ll0cks

posted by JimBowen Feb 26, 2010 at 1:21 pm
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JimBowen

So what if it will make violent titles more realistic - thats the point isnt it? Will it make everyone into foaming mouthed crazed murderers? Of course it won't - so why all the concern Mr "Consumer"?

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