Sony: Q1 as robust as Q4

The days of cramming all your key releases into the lucrative Q4 release window are over, according to SCEA boss Jack Tretton.

The statement comes amidst a huge sales quarter for Sony, in which the platform holder will release three key PS3 releases worldwide – MAG, Heavy Rain and God of War III.

It used to be if the game doesn’t ship for Christmas, "oh my god, two-thirds of the sales are out the window, it’s a disaster", the exec told Fast Company. And the only games that shipped in the first quarter were the disappointments.

Now the first quarter is just as robust as the fourth quarter in terms of sales potential. And people no longer worry about whether they’re going to make Christmas. I think we are spending a lot more time now on portfolio management – not only looking at genres, but looking at timing, who the competition is, and what the consumer wants.

You’re not seeing 10 shooters in the month of November, like you might have seen before. Grand Theft Auto is successful, so then 10 rip-offs come out. People are really thinking a lot more creatively.”

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Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).