EA’s second-screen experience for battlefield 4 won’t be available to players on Xbox 360 or PS3.
Speaking to Engadget, Battlelog’s assistant producer Jesper Nielsen said that the reason is the web-based tech powering the project.
"When we set out to build [Battlelog in Battlefield 4], our biggest goal from the start was really to bring a better Battlelog to the console players," Nielsen stated.
"Battlelog is powered by the web, and that has a lot of implications. There are a lot of different things you can do, things you can do faster, rather than building stuff in native code.
"It's going to be a lot easier for us to actually update things from the in-game Battlelog than would otherwise be the case. You'd have to do patches normally; here we can actually do things almost by the flick of a finger."
Previously Battlelog had a higher engagement rate on PC than console because PC players were required to launch the game from the web-based Battlelog service directly. Nielsen also admits that DICE placed too high a barrier to entry on the console versions of Battlelog.
"At some point, maybe half a year before, they connected their Origin account to this email address and now they forgot what it is,” he added. “And they tried, they can't remember it, so they give up.”
DICE is hoping to overcome this with the next-gen consoles by incorporating a QR-scanner into the Battlelog mobile app that can be used “in tandem with their console”, although details of this are a little vague.