Heavy Rain stands as proof that non-traditional games can prove to be a blockbuster success with traditional gamers.
That’s according to the game’s writer and director David Cage, who also serves as CEO for Heavy Rain developer Quantic Dream.
He said: “It has been hugely gratifying to see the positive response that Heavy Rain has received from gamers.
“It shows that it is possible to create games that break with convention, games that seek to tell complex stories and games that can inspire unexpected emotions in players – and that such games can be commercial as well as critical successes.
“I hope that this success will continue to help pave the way for new, groundbreaking experiences.”
His comments accompany Sony’s announcement that Heavy Rain has sold more than one million copies worldwide since launching five weeks ago – a figure previously outed by Cage.
SCEE’s European product marketing director Mark Hardy added: “It’s a stunning achievement – not least because Heavy Rain is not a traditional blockbuster game.
“It shows that gamers are ready for more: more interactivity, more choice in how to play and more of the open-ended gaming experiences that only PlayStation is delivering.”