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Capcom explains lack of Mercs reset

James Batchelor
Capcom explains lack of Mercs reset

Capcom has defended the lack of a reset option in Resident Evil: The Mercenaries 3D.

The news that players won't be able to delete their saved game file and reset their progress caused alarm among fans and retailers earlier this week, with many suggesting this had been done to prevent pre-owned sales.

However, the publisher's community manager has insisted that this is not the case, posting an explanation behind the design decision on the Capcom Unity blog.

The post reads: "There was no intention of lessening the experience of the game. Essentially, RE Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine.

"There was no hidden motive to prevent buying used copies. It's not some secret form of DRM. It's simply the way we designed the save system to work with the arcade type of gameplay.

"Anyone purchasing a cope of the game secondhand would have access to all the missions and skills that the original owner unlocked, in addition to the content that was available to the original user."

Earlier this week, HMV announced it would not accept copies of The Mercenaries for trade-in. US retailer GameStop originally had the same policy, but has since withdrawn this.

Resident Evil: The Mercenaries 3D is available for Nintendo 3DS today.

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Tags: HMV , 3ds , capcom , mercenaries , pre-owned , resident evil , save , trade-in

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