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Cloud gaming to transform retail

Ben Parfitt
Cloud gaming to transform retail

This year’s launch of online  streaming service Gaikai will offer publishers and retailers a chance to outdo each other on the emerging digital battleground.

And Andrew Gault, co-founder of Gaikai, says the cloud-gaming firm is in deep discussions with big names from both sides of the divide.

“We’re speaking to quite a number of retailers, and none of them despise the idea we have,” Gault told MCV this week.

Gaikai offers near-immediate access to demos from the click of a banner advert displayed on various websites.

It was thought that publishers would be the clearest benefactor from Gaikai – allowing them to sell directly to the consumer.

Yet Gault says Gaikai can provide a new, aggressive and effective online strategy for bricks and mortar retail empires.

“Gaikai represents a huge change to how publishers and retailers target the market through adverts,” Gault says.

“Our service means that online game demos could redirect consumers straight to a retailer’s online store.

“They could even redirect straight to a webpage with an in-store discount coupon, which the player would print out and take to a shop to buy the retail edition of the game.”

“Retail sees how big digital distribution is getting, and they all want to be part of it – they all have web presence, and they all want to sell online now.”

The Gaikai team are now preparing to showcase the service at E3 later this month.

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Tags: Retail , gaikai , publishing , video games , cloud gaming

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